Souping up a construct

Greenfield

Adventurer
We just got a Shield Golem in some party treasure, and we're looking at keeping it as a party resource.

Shield Golems (Monster Manual) cost 120,000 gp, and are remarkably sucky over all.

AC 24 is okay for our level, but is hard to improve since they're not proficient with any shield or armor of any kind.
+18 on attacks is fair for the level, but the damage (D8+6) is only fair.
Spell immunity is a mixed blessing, since it doesn't get included in any group buffs.
They have a 10 foot reach.
They can store a spell of up to 4th level, and use it on command, or at some pre-determined moment.

They have no DR, and 112 hit points, which means that against a lot of level appropriate monsters, it falls in two rounds. Maybe one. Fast Heal 5 is the only thing that makes it at all practical to keep it, since repair spells are rather specialized.

They do a D8+6 bludgeoning damage, and aren't proficient with any weapons. They don't strike as a magical weapon, so a relatively small DR stops them.

We have neither the means nor ability to actually remake the thing.

Obviously things like bracers and rings might help the AC. I'd argue that we could make or acquire magical spiked gauntlets, which are actually listed as "Simple Weapons". I'm not sure if he can use that.

He can, however, use a regular gauntlet, which is listed as an "Unarmed attack". It also reduces his damage to a D4+6, plus any magic we add.

Since there are people here who know a lot more weapons, spells, items and tactics than I do, I ask for help: How can we improve on this thing so it can keep up as we advance?
 

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AC 24 is okay for our level, but is hard to improve since they're not proficient with any shield or armor of any kind.
Actually, if you use armor that has no ACP, such as a mithril buckler, he does not suffer from his non-proficiency.
 

Beautiful insight. I'd Exp you for that, but it won't let me.

Does that apply to armor, or just shields?

Mithral chain shirt has an armor check of 0, but ...

<Edit>Never mind, I just read it. Delightful trick, that.</Edit>
 
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Beautiful insight. I'd Exp you for that, but it won't let me.

Does that apply to armor, or just shields?

Mithral chain shirt has an armor check of 0, but ...

<Edit>Never mind, I just read it. Delightful trick, that.</Edit>

SRD said:
Nonproficient with Armor Worn
A character who wears armor and/or uses a shield with which he or she is not proficient takes the armor’s (and/or shield’s) armor check penalty on attack rolls and on all Strength-based and Dexterity-based ability and skill checks. The penalty for nonproficiency with armor stacks with the penalty for nonproficiency with shields.

Mithral Chain is nice.
 

The Skillful enchantment that makes you proficient with the weapon may be well applied to a weapon, probably a spiked chain, since he needs all the help he can get, but would mean you can get past a little bit more defence. Since each weapon you buy him will be an extra 8000 Gold for the enchantment, you should probably get him cold iron, silver or if you really like him, adamantine, weapons.

If you have a bard some bardic buffs are also supernatural abilities, so would bybass spell resistance.
 

Bard buffs are SU, but they are also [Mind Affecting], which the shield guardian is immune to. Golems are hard to keep as pets because they ARE so hard to buff.
 


What about stat items?

While the buffing spells won't work directly on a construct, will a Girdle of Giant Strength do anything? Or Gauntlets of Ogre Power? Boots of Striding and Springing?

Can they gain the benefit from a Weapon of Speed?

At what point do the lines blur between spells and items based on those spells?
 

Why not use it as a mount? If it's large size it can effectively hold someone up and out of melee...


I wonder... if the Golem is holding a fighter by his backpack, or something similar... could the fighter be brought down into melee on the golems turn, allowing the fighter to make his swing, and then the golem brings him back out.


In fact, why don't we have Golem Mechs. This is BS.

There's zero reason why we can't have golem troop transports or tanks that blast wand based fireballs out of their fists.

Or have fists that are returning weapons.

Yeah... returning weapon fists...
 


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