Felikeries
First Post
Well there's really no arguement for theory about language
use,the interest i hope to speak about is what you
find within the system
Exeine is currency that may change it's actuall material
look from campaign to campaign,as a sort of 'anti-law' that
responds to players and playing themes,however is still the
same worth and noted in the doc is that most alternate
currencies that may be found are 4 as for 1 Exeine
Similarly the stats for starcraft,other than noted combat etc
rolling style may also change from campaign to campaign such
that a certain material will have more or less of a stat,which in
turn leaves players with a money to quality factor,but they still have
to met through the actuall stats changing with different worlds etc
and may find certain game playing neccesary to factor the uses
of a lazer,sheild,engine,etc making variancy a helpfull or hazardous issue
use,the interest i hope to speak about is what you
find within the system
Exeine is currency that may change it's actuall material
look from campaign to campaign,as a sort of 'anti-law' that
responds to players and playing themes,however is still the
same worth and noted in the doc is that most alternate
currencies that may be found are 4 as for 1 Exeine
Similarly the stats for starcraft,other than noted combat etc
rolling style may also change from campaign to campaign such
that a certain material will have more or less of a stat,which in
turn leaves players with a money to quality factor,but they still have
to met through the actuall stats changing with different worlds etc
and may find certain game playing neccesary to factor the uses
of a lazer,sheild,engine,etc making variancy a helpfull or hazardous issue