Felikeries
First Post
So what's missing....the final notes on playing aren't elaborate however
that's easily fine for the means to be creative and interaction
Obviousely treating the class exchanges of style and putting that
into the game are limited from the 'word doc' however if some
foes,creatures,etc can be designed making 'Straff'&'Bemusement'&'Energy"
changing reactionaries may finaly fall into play
Each foe may have a "S,D,F" splay,defend,fester value which is noted as
this 1st # how many attacks can be made durring this before rescinds
secondly a d# value which is actually the extra rolled on enemy attack durring,this makes a variable i beleive is consistant with being sure there is
a grande and unmonotonous list
Of course the 'armour' class variants show which styles categoracily there may be,and i think that the use with greater adj that applies if more than one applies should retain it's style therefore as player use when fighting
that's easily fine for the means to be creative and interaction
Obviousely treating the class exchanges of style and putting that
into the game are limited from the 'word doc' however if some
foes,creatures,etc can be designed making 'Straff'&'Bemusement'&'Energy"
changing reactionaries may finaly fall into play
Each foe may have a "S,D,F" splay,defend,fester value which is noted as
this 1st # how many attacks can be made durring this before rescinds
secondly a d# value which is actually the extra rolled on enemy attack durring,this makes a variable i beleive is consistant with being sure there is
a grande and unmonotonous list
Of course the 'armour' class variants show which styles categoracily there may be,and i think that the use with greater adj that applies if more than one applies should retain it's style therefore as player use when fighting