Special Conversion Thread: Angels (and possibly other heavenly creatures)


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They might just be CR 8 now. We could also adjust down the resistances and DR to solidify that.

But I just realized that I'm not happy with the feats. In particular, Great Cleave is useless with the mighty cleaving weapons. I also kind of like making Cleave a bonus feat. Maybe Power Attack, Combat Expertise, Stand Still, Cleave?
 





CR 8 it is! Updated.

Now we move into the "and possibly other heavenly creatures" portion of this thread...

Air Maiden
ARMOR CLASS: -5
MOVE: 48”
HIT POINTS: 85
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-8 (+7)
SPECIAL ATTACKS: Sword
SPECIAL DEFENSES: None
MAGIC RESISTANCE: 50%
SIZE: M (6’ tall)
ALIGNMENT: Lawful Good
Cleric/Druid: 7th level cleric
Fighter: 16th level fighter
M-U/Illusionist: 7th-level magic-user
Thief/Assassin: Nil
Monk/Bard: Nil
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
S: 19 (+3/+7) I: 19 W: 19 D: 19 C: 19 CH: 19

An air maiden appears as a winged human with a sword, garbed in flowing robes, and glowing with a brilliant light. Only one air maiden will appear at a time. Each maiden is armed with a +3 frost brand sword. When sent by Ukko, a maiden will first advise the worshiper as to the best course of action, using telepathy; if necessary, a maiden will enter combat thereafter. Although having few magical abilities, each maiden is 50% magic resistant, and may fly (at up to 48”) without tiring. Should an air maiden be slain before her mission is completed, another will immediately appear. If a maiden is slain, she and all her possessions (including the sword) will vanish.

Originally appeared in Deities and Demigods Cyclopedia (1980).
 


Divide by 4.5 rule gives it 18 HD, so innate spellcasting is definitely not out of the question. Perhaps they cast cleric spells as arcane spells?

Ukko is "the master of the sky and air, and supports the world. He thus is responsible for all weather and protects all avian life." So we could also throw in a few domains, like Air, Protection, and Weather.
 

Hmm, or we could just do two different "spells" abilities. If we just stuck with one, we'd end up with much higher level spells to get the right spells/day, though I guess that's not a deal breaker. Either way. Suggested domains sound good.
 

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