Special Conversion Thread: Finishing off giants and their kin

How about dropping armor altogether, and either replacing animate rope with mage armor, or replacing Alertness with Extra Spell (mage armor)?
 

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Let's replace Alertness. Animate Rope is prereq for the Rope of Climbing (which is CL3). Although, now that I think about it, these might be too heavy to use those ropes given that they're Huge. So animate rope is not such a big deal after all. Still, extra spell might not be a bad use of a feat anyway, given that Alertness probably isn't so good for them.
 

Let's drop animate rope. I went back and looked at Extra Spell, and it only allows a spell of one level lower than the creature's highest. So, the giant would only get a cantrip. :(
 



Updated.

These spellcasters use elemental earth and air magic in battle

How's this?

A fhoimorien giant's favored class is sorcerer, and such sorcerers often select air or earth spells. A fhoimorien giant cleric has access to two of the following domains: Air, Destruction, Earth, and Evil.


An adult male fhoimorien giant stands over 16 feet tall and weighs x pounds. Females are generally taller than males. Fhoimorien giants can live to be x years old.

A fhoimorien giant's bag usually contains x.
 


Updated.

Any thoughts on the contents of the giant's bag? The fomorian has nothing listed. I'm assuming throwing rocks at the very least.

CR 12? The SLAs and two levels of spellcasting don't add a whole lot, nor does the rock throwing, but together they probably are worth at least a CR.
 

CR is good, I think.

Rocks and minor magic items, such as a cloak of resistance, hand of the mage, brooch of shielding?
 


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