Stone Giant said:CLIMATE/TERRAIN: Sub-tropical and temperate mountains
FREQUENCY: Rare
ORGANIZATION: Tribal
ACTIVITY CYCLE: Any
DIET: Omnivorous
INTELLIGENCE: Average (8-10)
TREASURE: D
ALIGNMENT: Neutral
NO. APPEARING: 1-10
ARMOR CLASS: 0
MOVEMENT: 12
HIT DICE: 14 + 1-3 hit points
THAC0: 7
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-8 or by weapon (2-12+8)
SPECIAL ATTACKS: Hurling rocks for 3-30 (3d10)
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Nil
SIZE: H (18' tall)
MORALE: 16
XP VALUE: 7,000
Infant Nil
Juvenile, -3 975
Juvenile, -2 3,000
Juvenile, -1 6,000
Elder 9,000
Spell caster 9,000
Spacesea Giant said:CLIMATE/TERRAIN: Wildspace
FREQUENCY: Rare
OR&NIZATION: Tribal/ship
ACTIVITY CYCLE: Any
DIET: Omnivore
INTELLIGENCE: High (13-14)
TREASURE: W (F)
ALIGNMENT: Neutral good
NO. APPEARING: 11-20
ARMOR CLASS: 0
MOVEMENT: 12
HIT DICE: 14 + 1d4
THACO: 7
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-10 or by weapon (10-20)
SPECIAL ATTACKS: Hurling rocks for 3-30, or 1-3 hull points
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: Nil
SIZE: H (18’ tall)
MORALE: Champion (16)
XP VALUE: 8,000
Stone Giant said:One in 20 stone giants develop special abilities related to their environment. These giant elders are able to stone shape, stone tell, and transmute rock to mud (or mud to rock) once per day as if they were 5th level mages. One in 10 of these exceptional giants can also cast spells as if he were a 3rd level wizard. Their spells can be determined randomly or chosen to fit a specific encounter as desired. Frequently these giants are able to rise to positions of power and are considered the leaders of several clans.
Spacesea Giant said:Along with their intelligence increase, the frequency of elders and magic-using giants has gone up. For every ten giants, one is an elder who is able to use stone shape, stone tell, and transmute rock to mud spells, once per day, as a 7th-level mage. Of these elders, 50% can cast wizard or priest spells as 5th-level spellcasters.