freyar Extradimensional Explorer Mar 21, 2009 #472 Skills: Climb, Jump, Listen, Spot? Think maybe we should drop the racial Hide bonus?
Shade Monster Junkie Mar 24, 2009 #473 Skills sound good. I think we can keep the Hide bonus, though, as it seems to be a result of their skin coloration.
Skills sound good. I think we can keep the Hide bonus, though, as it seems to be a result of their skin coloration.
Shade Monster Junkie Mar 24, 2009 #476 Updated. Environment: Space? Organization: Solitary, gang (2–5), band (6–9 plus 35% noncombatants), hunting/raiding/trading party (6–9 plus 1 elder), or tribe (21–30 plus 35% noncombatants plus 1–3 elders and 1–4 giant goats)? Challenge Rating: 9 (elder 10)? Alignment: Usually neutral good? Level Adjustment: +4 (elder +6)?
Updated. Environment: Space? Organization: Solitary, gang (2–5), band (6–9 plus 35% noncombatants), hunting/raiding/trading party (6–9 plus 1 elder), or tribe (21–30 plus 35% noncombatants plus 1–3 elders and 1–4 giant goats)? Challenge Rating: 9 (elder 10)? Alignment: Usually neutral good? Level Adjustment: +4 (elder +6)?
Shade Monster Junkie Mar 25, 2009 #478 Updated. For the savant, use the elite array as follows? Str 12, Dex 8, Con 10, Int 13, Wis 15, Cha 14 That would give us the following after racial adjustments: Str 28, Dex 12, Con 18, Int 17, Wis 21, Cha 18 It gets a 4th-level ability score increase as well. Put it into Wis?
Updated. For the savant, use the elite array as follows? Str 12, Dex 8, Con 10, Int 13, Wis 15, Cha 14 That would give us the following after racial adjustments: Str 28, Dex 12, Con 18, Int 17, Wis 21, Cha 18 It gets a 4th-level ability score increase as well. Put it into Wis?