Special Conversion Thread: Finishing off giants and their kin

You know, I like that idea. This ability is getting a little cumbersome, so I'll split it:

Awesome Kick (Su): A trow may choose to take a -4 penalty to its kick attack to fling a creature into the air as well as doing normal damage. If the kick succeeds, the kicked creature is thrown 1d6 x10 feet in the air (and 1d3 x10 feet sideways). When the creature lands, it additionally takes falling damage (1d6 points of damage for each 10 feet the kicked creature was thrown vertically).

Deforming Sunder (Su): If the trow makes a successful sunder attack against Medium or Heavy metal armor with its kick, the sunder attempt not only deals damage as usual, but the armor becomes deformed. The maximum Dex bonus of the armor is reduced by 1, and the armor takes twice as long as usual to don or remove. These penalties are removed by a Craft check to repair the armor (along with restoring the armor's hit points).
 

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does Deforming Sunder (Su) stack with its self if the attacker goes back into melee with the creature and is kick again?
I meant to add that. I think it probably shouldn't, just cause it seems like that much damage should just destroy it. Copying these two things again:

Awesome Kick (Su): A trow may choose to take a -4 penalty to its kick attack to fling a creature into the air as well as doing normal damage. If the kick succeeds, the kicked creature is thrown 1d6 x10 feet in the air (and 1d3 x10 feet sideways). When the creature lands, it additionally takes falling damage (1d6 points of damage for each 10 feet the kicked creature was thrown vertically).

Deforming Sunder (Su): If the trow makes a successful sunder attack against Medium or Heavy metal armor with its kick, the sunder attempt not only deals damage as usual, but the armor becomes deformed. The maximum Dex bonus of the armor is reduced by 1, and the armor takes twice as long as usual to don or remove. These penalties are removed by a Craft check to repair the armor (along with restoring the armor's hit points). These penalties do not stack if the armor is subject to deforming sunder more than once.
 

I like sunder.

If the attacker is kick again he still takes falling damage (1d6 points of damage for each 10 feet the kicked creature was thrown vertically)?
 



Updated.

With no toes on their massive feet, trow steap more heavily than other humanoids of similar size, so their footsteps are often felt before the trow are spotted. Once the trow is heard, however, it is usually only moments before it can be seen crashing through the brush.

Racial penalty on Move Silently checks?

Trow lairs are often caves near the ruins of their once-great cities, monuments, or temples, which they work to rebuild. Monetary treasures hold little attraction, but items of a more ornamental nature might find their way into the trow lair. Trow have an affinity for fancy stonework and elaborate architecture.

Maybe stonecunning and a racial bonus on Knowledge (Architecture and engineering)?
 

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