Special Conversion Thread: Finishing off giants and their kin

Your suggestion on organization sounds fine, but maybe we could make trust (3-8) and drop trio then.

If flavor text overrules the giant traits about eating, then flavor is fine for the food bit.
 

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Sounds good.

Trow were originally magically created as workers and warriors years ago. Since they are no longer being created, they are a doomed race. They cannot reproduce or be reincarnated.

Do we want to make them unaffected by life-restorative magic of less than true ressurection?
 


Interesting...I hadn't caught the implied immortality vibe, but it does seem to make sense. Do we want to note that they do not appear to die of old age?

Monetary treasures hold little attraction, but items of a more ornamental nature might find their way into the trow lair. Trow have an affinity for fancy stonework and elaborate architecture.

Treasure: No coins, double goods, standard items?

Trow hides are believed to have special magic-resistant properties, but this has yet to be proven.

Leave it as a rumor?
 

I like all that. Maybe to go with the rumor, we could put in a sidebar about optionally giving them SR or immunity to certain spells (even up to golem-level immunity to magic).
 

Does this work?

Doomed to Extinction (Su): Trow are unaffected by raised dead, ressurection, and similar life-restorative magic. Only a true ressurection or miracle can restore a trow to life.
 



Doomed to Extinction (Su): Trow are unaffected by raised dead, ressurection, and similar life-restorative magic. Only a true ressurection or miracle can restore a trow to life. However, trow are effectively immortal except for death by violence, and are immune to aging effects.
 


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