Special Conversion Thread: Finishing off giants and their kin


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For the special caster check on catching spells, let's make it 1d20+HD/2. That's what Enceladus has (+24, 48 HD), and it makes more sense for the smaller ones.

We need to get some more in here!

Breath Weapon (Su): X-ft cone, every 1d4 rounds, Xd8 damage, Reflex save half. The save DC is Constitution-based.
Cone size and # of damage dice by size. Allow DM to choose energy type?

Water Walking (Su): The gigantes can walk over any liquid as if it were solid ground.
 

For breath weapon...

Cone sizes same as dragons (Large=40, Huge=50, Gargantuan=60, Colossal=70)?

Damage: Large=15d8, Huge=20d8, Gargantuan=25d8, Colossal=30d8?

Here's another...

Animalistic Traits (Ex): The gigantes has the head and arms of an animal, such as a bear or bird. It gains bite and claw attacks based on its size, as follows.

Size / Bite / Claw
Large / 2d8 / 2d6
Huge / 3d6 / 2d8
Gargantuan / 4d6 / 3d6
Colossal / 6d6 / 4d6

Should the claw attacks replace slam attacks, and maybe change pummel to rend?
 


Updated.

Suggestions for these two?

Born with Armaments (give 'em special armor and/or weapons)

"Invincible, so long as his feet remained firmly planted on his native soil" (Alcyoneus)
 

To me, "Invincible, so long as his feet remained firmly planted on his native soil" (Alcyoneus) sounds a lot like this:

Instantaneous Healing (Ex): If he begins his turn in contact with the earth, Antaeus instantly regains all lost hit points. This works just like natural healing. It does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow Antaeus to regrow or reattach lost body parts.

Born with Armaments (give 'em special armor and/or weapons) could be magic weapons/armor with a specified enhancement value (+3 for Large, +4 Huge, +5 Gargantuan, +6 Colossal?). Not sure, but that would leave the DM with some freedom.
 

Good point on the "invincible on the earth" bit matching Antaeus' ability.

Your proposal for born with armaments seems sound.

Shall we add damage reduction and spell resistance to the smorgasbord?
 


Yes on DR (adamantine? -? what is giantish DR?) and SR.

I don't believe there is a real standard, as most giants lack DR. But "-" seems the most appropriate to me, as a way of stressing the near-invulnerability of many of the mythological giants.
 


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