Special Conversion Thread: Finishing off giants and their kin


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Actually 1d8 in the original, though I guess you mean 1 step up from the hill giant's slam which got reduced from 1d6 to 1d4?
 

Updated.

Skills: 34 ranks
Stick with hill giant skills (Climb, Jump, Listen, Spot)?

Feats: 5
Stick with hill giant feats [Cleave, Improved Bull Rush, Power Attack, Improved Sunder, Weapon Focus (greatclub)]?
 



Drop both of those for both Reckless Offensive and Improved Initiative? I don't see them concentrating on weapons, but I do think they need to compensate for their awful Dexterity.
 




Updated.

Do we want to give 'em a racial bonus on Move Silently like the wight as well?

Hill giants' favorite weapons are oversized clubs which do 2-12 +7 points of damage (double the damage of a man-sized club plus their strength bonus). They hurl rocks for 2-16 (2d8) points of damage. Their targets for such attacks must be between 3 and 200 yards away from the giant. They can catch rocks or other similar missiles 30% of the time.

Barrowes can use any attack form they did in life, being slightly stronger in undead form. They inflict 1d8+7 hp damage per hit. They cause 2d8+7 hp damage when wielding a weapon, and boulders they hurl inflict 2d20 hp damage. They have a maximum range of 250 yards when hurling boulders

Rock Throwing (Ex): The range increment is 120 feet for a hill giant's thrown rocks.

Increase the range increment to 180 feet like a stone giant?
 

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