Special Conversion Thread: Finishing off giants and their kin


log in or register to remove this ad


Sounds good to me. It also seems like they do more damage than an ordinary stone giant. Perhaps they get the Oversized Weapons Sq that can only be applied to throwing weapons?
 

Agreed to all that.

Racial Hide bonus in rocky terrain as stone giant?

Want to do something with withering vegetation or leave that as flavor?
 

Want to do something with withering vegetation or leave that as flavor?

Probably just flavor, since the barrowe had similar flavor and we didn't make it an ability. Or we could assign an ability to both. I think flavor will suffice, though.

Updated.

Should we note what happens when a stone giant elder becomes a cairn?

Stone Giant Elders
Some stone giants develop special abilities related to their environment. These giant elders have Charisma scores of at least 15 and spell-like abilities, which they use as 10th-level sorcerers. Once per day they can use stone shape, stone tell, and either transmute rock to mud or transmute mud to rock (DC 17). The save DC is Charisma-based. One in ten elders is a sorcerer, usually of 3rd to 6th level.
 


Fair enough. I'll explicitly note that in the flavor text.

Updated.

Skills: 4 at 18 ranks (stone giants have Climb, Hide, Jump, Spot)

Feats: 6 (stone giants have Combat Reflexes, Iron Will, Point Blank Shot, Power Attack, Precise Shot)
 


Updated.

CR 9? They are slightly superior to a standard stone giant.

We're basically finished. However, I think we need to come up with how the come to be. They can't create spawn, so they must arise spontaneously or be created through magic. Suggestions?
 

Perhaps they're created when a stone giant dies after despoiling the earth? Using their strength to dig huge mines, build dams, that sort of thing.
 

Remove ads

Top