Special Conversion Thread: Finishing off giants and their kin

Frostbrittle sounds good, and we then of course have to give them Improved Sunder. What to do with the fact that raise dead doesn't work on their victims? Make their chilling touch a death effect?
 

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Thirded on frostbrittle as a side effect of the touch. And yes to the death effect, I think. The old style save would support that at least.
 

Good suggestions.

Should the freezing touch be a standard action, allowing it to target either a creature or weapon? Or should it be an attack action, allowing it to strike twice? Should its slam attacks deliver the damage as well? What about creatures striking the frostmourn?
 




Like so?

Freezing Touch (Su): A frostmourn's slam attacks deal an additional 2d20 points of cold damage (Fort DC X halves the damage). Similarly, any creature striking a frostmourn with natural attacks or unarmed strikes or grappling a frostmourn suffers 2d20 points of cold damage (Fort DC X half). frostmourn's freezing touch is a death effect, so raise dead will not restore a creature slain in this manner to life (although ressurection or similar magic will). The save DC is Charisma-based.

Frostbrittle (Su): Any weapon that strikes a frostmourn has its hardness reduced by 5 for 10 rounds, thereby increasing the effectiveness of sunder attempts against the weapon. In addition, rolling a 1 on an attack with the targeted weapon causes it to take damage equivalent to the amount it would have dealt on a successful hit.
 

Rather than "slain in this manner" say "slain by a frostmourn's slam or by cold damage from touching a frostmourn" maybe. Also, you mean "resurrection."
 


SPECIAL DEFENSES: Impervious to cold, +2 or better weapon to hit

DR 10/magic? Or 5/bludgeoning like skeletons?

Skills: 18
Frost giants have Climb, Craft (any one), Intimidate, Jump, Spot

Feats: 6 (frost giants have Cleave, Great Cleave, Improved Overrun, Improved Sunder, Power Attack)
 

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