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Special Conversion Thread: Finishing off the fey

The phrasing is fine by me, but two notes. "The save DC is Charisma-based." And the permanent ones need to specify a way to remove the curse. Remove curse? Break enchantment? Etc?
 

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Those are fantastic!

I think remove curse is probably appropriate, although we might require a caster level check opposed by the faerie's Hit Dice.
 



Yeah, that looks right. I find it odd that the "better" spell (level 5) requires caster level checks, but the "worse" one (level 3 or 4) does not.

Updated.

Anything left before moving on to the undead unseelie?
 

Well, break enchantment is a little more versatile, right?

These seem done. Having the seelie framework made them easier.

Undead unseelie a template that can be added to any seelie or unseelie fey? Or just any fey?
 

I know, that is wierd. Perhaps it's because break enchantment is more versatile? If we want to reverse those for this application, I'd be all for it.
 


Undead unseelie template, here we come...

Undead faeries are incorporeal phantasms of their former selves. Their eyes have no pupils—only blank, white-hot glowing orbs that seethe hatred.

Undead members of the Unseelie Court come into being when a faerie (of any alignment) dies in a battle between the two courts. The horror of kin slaying kin creates a ripple through the Seeming itself, preventing the deceased faerie from dissipating into it. The creature’s spirit becomes trapped, sentenced to eternally walk the Shadow World but stripped of the magical abilities it once had. It becomes an unthinking being, lashing out in anger and resentment at the living, held in check only by the Dark Queen.

Undead faeries close to melee range as quickly as possible. The touch of such a creature chills the blood and clouds the mind. For each successful hit, victims suffer 1d8 points of damage and lose 5 points from their perception score. Undead faeries can be hit only with iron or +1 or better weapons. They are vulnerable to holy water, which inflicts 1d6+1 damage points per vial. They can be turned as spectres.
 

Ok, first off, gains incorporeal subtype. Loses abilities and attacks, gains incorporeal touch (1d8 plus X Wis damage/drain?).
 

Into the Woods

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