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Special Conversion Thread: Finishing off the fey

Agreed to specifying the loss of the manufactured weapon attacks, although some of the other props I think we should keep--undead unseelie satyrs with ghostly pipes.

So, put me down for "torn", then?
 

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Let's get rid of manufactured weapons but note that other equipment needed for the base creatures Su abilities become incorporeal. We can rip off the ghostly equipment sidebar from ghosts.
 

That'll work.

Let's see how the big boy turns out...

Undead Unseelie Hoary Hunter
Medium Undead (Cold, Incorporeal)
Hit Dice: 46d12 (299 hp)
Initiative: +19
Speed: 30 ft. (6 squares)
Armor Class: 46 (+11 Dex, +15 insight, +10 deflection), touch 46, flat-footed 35
Base Attack/Grapple: +23/—
Attack: Incorporeal touch +34 melee (1d8 plus 1d6 Wis)
Full Attack: Incorporeal touch +34 melee (1d8 plus 1d6 Wis)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Damage reduction 10/epic and cold iron, darkvision 60 ft., immunity to cold, incorporeal traits, low-light vision, spell resistance 36, +2 turn resistance, undead traits, unnatural aura, vulnerability to fire
Saves: Fort +28, Ref +36, Will +30
Abilities: Str —, Dex 33, Con —, Int 15, Wis 21, Cha 30
Skills: Diplomacy +16, Hide +60, Intimidate +59, Knowledge (geography, nature) +51, Listen +54, Move Silently +60, Ride +60, Search +51, Sense Motive +54, Spot +54, Survival +54 (+58 following tracks)
Feats: Blind-Fight, Cleave, Great Cleave, Improved Critical (longsword), Improved Initiative, Mounted Combat, Power Attack, Ride-by Attack, Spirited Charge, Track, Trample, Weapon Focus (longsword)
Epic Feats: Dire Charge, Epic Weapon Focus (longsword), Overwhelming Critical (longsword), Superior Initiative
Environment: Any cold
Organization: Solitary, pair, or court (4-12)
Challenge Rating: 25+
Treasure: None
Alignment: Always neutral evil
Advancement: 47+ HD (Medium)
Level Adjustment: —

Combat

A hoary hunter's incorporeal touch attacks are treated as epic weapons for the purpose of overcoming damage reduction.

Unnatural Aura (Su): Animals, whether wild or domesticated, can sense the unnatural presence of an undead hoary hunter at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.
 

Hmmm, I don't think the nymph is really any tougher than the pixie. And the hoary hunter's probably not CR 25, unless we switch the critical feats to the incorporeal touch maybe.
 

Perhaps we should add Cha modifier to incorporeal touch damage? That might help scale them a bit more.

Don't incorporeal creatures usually fly (with perfect maneuverability)? I'm wondering if we shouldn't just drop all the base fey's movement modes other than flight, and give them all fly 50 ft. (perfect), allowing them to retain their original flight speed if greater. Thoughts?
 

Either add Cha to damage or do a CR table based on HD.

I had that thought about speed, too, but forgot to post it. I agree with your suggestion.
 


So the attacks are (if we just go with Cha instead of 1.5 Cha or something)
pixie: Incorporeal touch +5 melee (1d6+5 plus 1d6 Wis)
nymph: Incorporeal touch +6 melee (1d8+6 plus 1d6 Wis)
hoary hunter: Incorporeal touch +34 melee (1d8+10 plus 1d6 Wis)

A little better. But I think we might still need to go with a table of CRs. I think a lot of fey have most of their CR invested in Su and Sp abilities.

Edit: had a flash! Perhaps we should add in Su abilities scaling with HD (or even scale damage dice or Wis damage w/HD). I could see some sort of scaling fear aura or something.
 
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So the attacks are (if we just go with Cha instead of 1.5 Cha or something)
pixie: Incorporeal touch +5 melee (1d6+5 plus 1d6 Wis)
nymph: Incorporeal touch +6 melee (1d8+6 plus 1d6 Wis)
hoary hunter: Incorporeal touch +34 melee (1d8+10 plus 1d6 Wis)

A little better. But I think we might still need to go with a table of CRs. I think a lot of fey have most of their CR invested in Su and Sp abilities.

Sounds good. I'll expect your CR table on my e-desk by the end of the day. ;)

Edit: had a flash! Perhaps we should add in Su abilities scaling with HD (or even scale damage dice or Wis damage w/HD). I could see some sort of scaling fear aura or something.

I wouldn't mind adding a little something to make them more interesting.
 

I need more data! :p Seriously, though, I don't think we're done with the abilities on these yet.

So far, I've suggested a scaling fear aura. Anything else we can think of? Higher HD ones get some sort of energy drain or malevolence or something? Some SLAs we'd like to add back?
 

Into the Woods

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