Shade
Monster Junkie
I believe I was negligent in posting thier original stat block earlier. Here it is:
Faerie, Unseelie
Undead Faerie
CLIMATE/TERRAIN: Shadow World
FREQUENCY: Uncommon
ORGANIZATION: Court
ACTIVITY CYCLE: Nocturnal
DIET: Nil
INTELLIGENCE: Average (8–10)
TREASURE: Nil
ALIGNMENT: Chaotic evil
NO. APPEARING: 4–16 (100–600)
ARMOR CLASS: 0
MOVEMENT: 15, Fl 24 (B)
HIT DICE: 7+2
THAC0: 13
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1d8
Special Attacks: Perception drain, Seeming
SPECIAL DEFENSES: Iron or +1 or better weapons to hit
MAGIC RESISTANCE: 25%
SIZE: Tiny to large (6" to 12' tall)
MORALE: Elite (13–14)
BLOODLINE: None
BLOOD ABILITIES: None
PERCEPTION/SEEMING: Extraordinary/ Extraordinary/
XP VALUE: 3,000
Apparently, they should gain spell resistance if the original creature didn't have it. Also, look at the numbers for the organization! The HD line might suggest unholy toughness as well.
Faerie, Unseelie
Undead Faerie
CLIMATE/TERRAIN: Shadow World
FREQUENCY: Uncommon
ORGANIZATION: Court
ACTIVITY CYCLE: Nocturnal
DIET: Nil
INTELLIGENCE: Average (8–10)
TREASURE: Nil
ALIGNMENT: Chaotic evil
NO. APPEARING: 4–16 (100–600)
ARMOR CLASS: 0
MOVEMENT: 15, Fl 24 (B)
HIT DICE: 7+2
THAC0: 13
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1d8
Special Attacks: Perception drain, Seeming
SPECIAL DEFENSES: Iron or +1 or better weapons to hit
MAGIC RESISTANCE: 25%
SIZE: Tiny to large (6" to 12' tall)
MORALE: Elite (13–14)
BLOODLINE: None
BLOOD ABILITIES: None
PERCEPTION/SEEMING: Extraordinary/ Extraordinary/
XP VALUE: 3,000
Apparently, they should gain spell resistance if the original creature didn't have it. Also, look at the numbers for the organization! The HD line might suggest unholy toughness as well.