Halloween is approaching...
BOGEYMAN
FREQUENCY: Uncommon
NO. APPEARING: 1 or 1-4
ARMOR CLASS: 10
MOVE: 12”
HIT DICE: 2
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 2 claws
DAMAGE/ATTACK: 1-3
SPECIAL ATTACKS: Illusion, scare
SPECIAL DEFENSES: Darkness
MAGIC RESISTANCE: Standard
INTELLIGENCE: Semi-
ALIGNMENT Chaotic evil
SIZE: S
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
LEVEL/X.P. VALUE: II/44 + 2/hp
A truly despicable creature, the bogeyman is a type of psychic leech that feeds on the fear and terror it creates in its victims, who are usually young children. The bogeyman attacks at night when its victim is alone in a darkened room. It surrounds itself with a form of continual darkness with a radius of 5 feet and uses phantasmal force and audible glamer to create night terrors out of familiar objects in the room. If the intended victim proves resistant to the illusion, the bogeyman will use its ability to scare, causing the target to fall into a trembling fit and allowing the creature to feed on the fear that the victim exudes.
The bogeyman does not confine its choice of victims to children. Lone travelers journeying through deserted woodlands or desolate moors, or a solitary person walking along a dark city street, may also find themselves victimized by this creature. A bogeyman usually appears alone, but in the city there is a 5% chance that 1-4 of these creatures will gang up on some unfortunate target.
Anyone attempting to attack a bogeyman will do so at -4 “to hit” because of the sphere of darkness surrounding the creature. Infravision and ultravision are useless against this magical darkness, but the bogeyman can see through it to the area beyond. When forced to fight, the bogeyman can attack twice per round with its claws. It uses each of its innate spell-like abilities (phantasmal force, audible glamer, scare, and continual darkness) at the 5th level of ability, and can employ each type of magic twice per day.
If its darkness aura is dispelled, the bogeyman is revealed as a puny-looking, 3’-tall creature with a bulging head, staring eyes, and dead-white skin. Because of its cowardly nature, the bogeyman will flee immediately from any strong opposition or upon losing its protective darkness. It will head for the nearest large patch of darkness and attempt to conceal itself until it can reuse its continual darkness ability.
Originally appeared in Dragon Magazine #101 (1985).