• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Special Conversion Thread: Finishing off the fey

At will?

Concentration, Handle Animal, Heal, Knowledge (nature), Listen, Move Silently, Spot, Survival, Tumble?

Natural Spell would be nice, but they don't technically qualify. Augment Summoning? Extend Spell or something?
 

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How about Natural Spell as a bonus feat, with the explanation that they can use it to cast while in animal form, Extend Spell and Weapon Finesse?
 

Updated.

They wear either padded or leather armor.

Armor preference for stat block?

Environment: Temperate hills and plains?

Organization: Solitary, pair, or tribe (3-10)?

Alignment: Always neutral good?

Advancement: By character class (favored class: druid)?
 

I kind of like leather. The rest seems good to me. Any idea how to CR these? They're basically 8th level druids minus the animal companion and a lot of hp.
 



Updated.

Treasure type R is:
2-8 1,000s of gold pieces: 40%
10-60 100s of platinum pieces: 50%
4-32 gems: 55%
1-12 jewelry: 45%

So double coins, double goods, standard items?

LA +8?
 

That all sounds fine.

For tactics: Gan-da-yah prefer to avoid combat, seeking a peaceful life among their favored plants and animals. However, when pressed, they will use their spells to summon animals to fight for them and to escape to a safe distance. Then they pepper their enemies with magic arrows and annoying spells.
 



Into the Woods

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