Special Conversion Thread: Finishing off the fey

Cleon said:
Not in AD&D they didn't. In the original Fiend Folio githyanki were Chaotic Evil and still had the same social hierarchy.

Odd. My Fiend Folio lists their alignment as "Variable, but always evil".

You haven't got the winged spandule variant. "The spandule is a species of gremlin which lives entirely in the upper reaches of the sky. Spandules either ride on the backs of large flying creatures such as rocs, or live on high mountain peaks."

I've got 'em in the flavor text. Where are you getting that they have wings? I got the impression they fly on other creatures. The only reason I could see for giving them an underbar is if we change out the skill selection/racial bonuses to include Ride.

That's OK by me, except I was going to keep the racial bonus to +2 for all the skills. They've got a high Int and Dex which already makes them pretty good at those skills.

Except for Climb that is. Maybe we should give them the ability to substitute Dex for Str for their Climb checks?

+2 and Dex for Climb works for me.

Updated.

While adding the "as characters" section, I wonder why it's Str is so high for a Tiny creature. The pixie is Small, and has a -4 penalty.

Suggested weapons for the attack lines.
 
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Hmm. We all agreed to that Str before, but you're right that it seems a bit high. I suppose we should figure that out before getting to far in much else.

Short sword (or something potentially finessable) and maybe throwing darts for weapons?
 

You're right. I forgot the bit about "supernatural strength" from the original text. We can leave it alone. The LA will need to reflect it, though.
 

Odd. My Fiend Folio lists their alignment as "Variable, but always evil".

I've got 'em in the flavor text. Where are you getting that they have wings? I got the impression they fly on other creatures. The only reason I could see for giving them an underbar is if we change out the skill selection/racial bonuses to include Ride.

Maybe my memory's playing tricks with me. I could have sworn the 1979 hardback had CE githyanki.

As for the spandule, it looks like I was mistaken about the wings - probably just thought they had to be able to fly since they live "entirely in the upper reaches of the sky".

While adding the "as characters" section, I wonder why it's Str is so high for a Tiny creature. The pixie is Small, and has a -4 penalty.

They've got supernatural strength. We've actually scaled it down from the original's Strength 18!:eek:
 



A hammer is perfect for "tinkering". :cool:

Updated.

Skills: 28 ranks
Bluff, Climb, Concentration, Disable Device, Escape Artist, Hide, Listen, Move Silently, Open Locks, Sleight of Hand, Spot...

Feats: 1
 

A hammer is perfect for "tinkering". :cool:

Updated.

Skills: 28 ranks
Bluff, Climb, Concentration, Disable Device, Escape Artist, Hide, Listen, Move Silently, Open Locks, Sleight of Hand, Spot...

Feats: 1

A hammer's good, it's unfortunate they don't have spanners in the SRD weapons list.:p

All those skills look good. I think we can probably drop Sleight of Hand since I believe they usually only steal unattended items.

4 ranks in 4 skills, with 2 ranks in the other skills? Their main thief skills are sneaky, so Hide and MS, plus Disable Device and Open Lock?

Bluff 2, Climb 2, Concentration 2, Disable Device 4, Escape Artist 2, Hide 4, Listen 2, Move Silently 4, Open Locks 4, Spot 2.

Stealthy or Alertness for the feat?
 

Based on those skill ranks, we're sitting at:

Bluff +5, Climb +7, Concentration +2, Disable Device +8, Escape Artist +5, Hide +15, Listen +6, Move Silently +9, Open Lock +7, Search +4, Spot +6

I think they are quite stealthy already. I'm not sure they need Alertness, as they have a decent modifier in those skills and detecting others isn't their prime need. Perhaps Nimble Fingers or Combat Casting (that +2 Concentration modifier isn't going to help much)?
 

Combat Casting might be more useful in a fight, but I think I like the flavor of Nimble Fingers better. Plus I can't remember ever having used it. ;)
 

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