Special Conversion Thread: Finishing off the oozes


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All done?

I guess so, unless you want to have the Amphibious argument again? :D

I'd fancy adding paralysis to the attack line - e.g. "+4 melee (1d6+3 plus 1d6 acid and paralysis)" - although the SRD Gelatinous Cube's attack line does not list its paralysis.
 


+ paralysis would probably make sense, but I guess we're stuck with the SRD g-cube precedent. :erm:

Why should we be stuck with it? It's an entirely different monster, after all.

All the SRD creature with a weapon that cause paralysis have it listed on their attack line except for the Gelatinous Cube, namely the Ghoul, Mohrg, Spider Eater (as "plus poison").

The other paralyzing monsters have paralysis special attacks that do not use attack rolls, like a Tendriculos's paralyzing Swallow Whole, of the Xill's paralysing bite after using Improved Grab.

I think we'd better add it.

Heck, I'll just do it...

Updating Working Draft.

I also changed the "armour" in the background text to match your quaint American spelling. :p
 



Updating Working Draft.

I also changed the "armour" in the background text to match your quaint American spelling. :p

Just noticed some minor problems with the Camouflage:

Camouflage (Ex): Since a slithering hoard looks like a pile of treasure when at rest, it takes a DC 25 Spot check to notice it before it attacks. Anyone with ranks in Knowledge (dungeoneering) can use one of those skills instead of Spot to notice the worm.

Apart from the "worm" at the end, the "one of those skills" doesn't make any sense since there's only one skill listed. I'll swap "worm" for "ooze" and add Appraise to the skill possibilities, since it seems to make sense to use the skill for evaluating treasure to detect a monster pretending to be a pile of wealth.

Updating Working Draft.
 


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