Cleon
Legend
You know, you have acid and Con damage anyway.
Have to head out, so I'll need to do that draft SQ later. Will try to remember tonight...
I can wait...

You know, you have acid and Con damage anyway.
Have to head out, so I'll need to do that draft SQ later. Will try to remember tonight...
Will do that now...
Growth (Su): A flareater can eat a non-magical light source, such as a lamp or torch, by smothering it, automatically putting it out (the flareater cannot eat a carried light source unless it first makes a disarm check to cause the creature carrying the light to drop it). For each light source that the flareater eats, it gains one positive level. Alternately, a flareater may absorb light produced magically by merely moving into magical light. This automatically cancels the magical light effect as long as the flareater remains in the area of effect, and the flareater gains one positive level per 2 caster levels of the light effect.
When the flareater has gained 6 positive levels, it automatically splits into two 6HD flareaters, a process which takes 4 full rounds. During this time, the flareater is staggered. Any hit point damage the flareater takes during this process is split between the two children.
Not sure about this. I'm particularly unsure about what to do about sources like everburning torches. It doesn't seem right that the flareater could move into the light, move out, move back in, and get double benefit. Etc.
I take it you're talking about listing only specific magical light effects that it can eat, since you're ruling out some of the Light descriptor spells.
I did have it cancelling the effects of the light spell, but with a "duration" in a sense; I guess you'd prefer an instantaneous cancellation.
If that's how you wanted it, I'll try to work that in.
That's fine, we can make it an instantaneous dispel. Hmmm, should the flareater need to make a dispel check?
Proposal:
Growth (Su): A flareater can eat a non-magical light source, such as a lamp or torch, by smothering it, automatically putting it out (the flareater cannot eat a carried light source unless it first makes a disarm check to cause the creature carrying the light to drop it). For each light source that the flareater eats, it gains one positive level. Alternately, a flareater may absorb any spell with the Light descriptor unless it is a spell that harms Oozes (such as sunbeam or sunburst, which affect the flareater normally). The flareater gains one positive level for each level of the spell. A flareater cannot absorb natural daylight, starlight, or moonlight.
When the flareater has gained 6 positive levels, it automatically splits into two 6HD flareaters, a process which takes 4 full rounds. During this time, the flareater is staggered. Any hit point damage the flareater takes during this process is split between the two children.
Those oozes split instantly, though. I guess, if you want to drop the staggered condition, I'd prefer to make this instantaneous, too. Strange, though, I must have interpolated that it couldn't do anything other than reproduce during those 4 rounds.
I prefer 1 positive level per spell level to make splitting more likely. I do agree on the advanced flareaters.
Anyway, can I get you to agree on instantaneous splitting? That will also make it more likely to occur during a fight.