Special Conversion Thread: Finishing off the oozes

Looks good.

Updating Working Draft.

Do you think we should do a special attack for the "dropping on people" bit? Or just write it in the tactics?

How about just giving it the Engulf special attack, and note that it often engulfs opponents by dropping on them from low ceilings?

Speaking of it getting on low ceilings. Are you OK with a 40 ft. Climb Speed for it? I was wondering about reducing it to Climb 30 ft.
 

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I guess that's it for special abilities.

I think he was saying the reduction to 30 ft is reasonable. Given that the base speed is 40 ft, I think a slightly lower climb speed of 30 ft makes sense.
 

I guess that's it for special abilities.

I think he was saying the reduction to 30 ft is reasonable. Given that the base speed is 40 ft, I think a slightly lower climb speed of 30 ft makes sense.

I don't care much either way.

Might as well wait for Shade to elucidate which he meant.
 


Failed your Sense Motive check, eh?

Here, have a circumstance bonus and reroll.

20! Nice. It was the latter.

My Sense Motive check was fine, it was your Innuendo check that failed. Presumably you lost that skill when you updated to 3.5. :p

Updating Working Draft.

That just leaves Skills, feats, and CR for the mechanical goodies.

Ability Focus (engulf), Weapon Focus (slam) and 1 other?

Also, I'm having second thoughts about the Wisdom 1 - shouldn't it be 11, since these slimes have human intelligence levels?
 

My Sense Motive check was fine, it was your Innuendo check that failed. Presumably you lost that skill when you updated to 3.5. :p

Much like my Wilderness Lore.

That just leaves Skills, feats, and CR for the mechanical goodies.

Ability Focus (engulf), Weapon Focus (slam) and 1 other?

Although not very glamorous, Alertness always helps monsters.

Also, I'm having second thoughts about the Wisdom 1 - shouldn't it be 11, since these slimes have human intelligence levels?

Agreed!
 

Much like my Wilderness Lore.

I'll update the Working Draft with the AF and WF feats and Wisdom 11.

Oh, and I corrected the DC on the Acid - it was still 21 from the Black Pudding I copied it from, but should be 19.

Although not very glamorous, Alertness always helps monsters.

Not that fond of Alertness for it. A lump of slime doesn't seem likely to have exceptionally eyesight and hearing.

Hmm, how about Track? That's go along with some of the flavour :

"always in search of prey"

"methodical, and eternally hungry, ever searching for their favorite food source—light"

"can also follow their intended targets, running like water along a cavern floor or ceiling while gauging their foes’ strength and determining the best initial targets"


Then we can split the SPs equally to give them Listen +6, Spot +6, Survival +6.
 


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