Shade said:So how about Str 21, Dex 15, Con 22, Int 5, Wis 11, Cha 1?
Four 25 foot pseudopods - instead of 2 50 foot pseudopods*. (I figure that halving the length of the pseudopods will cancel out a little bit of the extra arm advantage.)
Some sort of combat advantage against lycanthropes. (They should count as silvered weapons for damage reduction.)
Ability to conduct electricity. Attacks like lightning go through and hit whatever is touching the Silver Silatic. (Or some sort of save to "bounce" electrical attacks.)
Ability to conduct heat. Fire and cold attacks go through and hit whatever is touching the Silver Silatic. (Or some sort of save to "bounce" heat/cold attacks.)
Highly reflective. Gaze attacks (or beholder eye rays) bounce off of the creature and hit a random creature in the nearby area. (Or some sort of save to "bounce" eye based attacks.)
Argyria: A Silver Silatic's metal digesting juices contain a chemical that permanantly changes the colour of skin to a grey or blue-grey colour next time it is exposed to sunlight. Any humanoid, monstrous humanoid or giant creature that takes damage from a pseudopod of a silver silatic that is feeding must succeed on a DC X (Fortutude?) save or its skin colour will gradually change colour as exposure to the sun binds the chemical into its skin. (I'm guessing that X = number of hit points of damage in the entire combat.)
Shade said:Added to Homebrews.
To address the suggested abilities above:
Big Mac said:Four 25 foot pseudopods - instead of 2 50 foot pseudopods*. (I figure that halving the length of the pseudopods will cancel out a little bit of the extra arm advantage.)
Done. I also reduced the damage to help offset the additional attacks.
Shade said:Big Mac said:Some sort of combat advantage against lycanthropes. (They should count as silvered weapons for damage reduction.)
Done.
Shade said:Big Mac said:Ability to conduct electricity. Attacks like lightning go through and hit whatever is touching the Silver Silatic. (Or some sort of save to "bounce" electrical attacks.)
Ability to conduct heat. Fire and cold attacks go through and hit whatever is touching the Silver Silatic. (Or some sort of save to "bounce" heat/cold attacks.)
Lets simplify this to resistance to cold 10, electricity 10, and fire 10 to keep them in line with the other silatics and not overcomplicate them.
Shade said:Big Mac said:Highly reflective. Gaze attacks (or beholder eye rays) bounce off of the creature and hit a random creature in the nearby area. (Or some sort of save to "bounce" eye based attacks.)
Hmmm...we could give them a spell turning mechanic rather than the spell resistance the others possess. Thoughts?
SRD said:Any time its bearer of this shield is targeted with a spell, it automatically reflects the spell back at the caster (as the spell turning spell). The wearer can lower or raise this effect as a free action (thus allowing beneficial spells in as desired).
Shade said:Big Mac said:Argyria: A Silver Silatic's metal digesting juices contain a chemical that permanantly changes the colour of skin to a grey or blue-grey colour next time it is exposed to sunlight. Any humanoid, monstrous humanoid or giant creature that takes damage from a pseudopod of a silver silatic that is feeding must succeed on a DC X (Fortutude?) save or its skin colour will gradually change colour as exposure to the sun binds the chemical into its skin. (I'm guessing that X = number of hit points of damage in the entire combat.)
Interesting, but since it has no mechanical effect, perhaps we can just make if flavor text?
freyar said:I like the spell reflection. That should work pretty well, but I do think it should be Su rather than Sp.
Big Mac said:I did read that people with Argyria get itchy skin, so if the silver silatic could cause algyria, we could give anyone suffering from it Light Sensitive Skin that itches in sunlight and causes them a -2 penalty to any concentration checks.
Shade said:You know, I like the idea of it causing light sensitivity even better! I can't think of a single creature that causes that condition, which would give this fella a unique niche.
Here's light sensitivity:
Light Sensitivity (Ex): Orcs are dazzled in bright sunlight or within the radius of a daylight spell.
Shade said:Reflective Spell Resistance (Sp): An aoa has a special type of spell resistance that causes any targeted spell it successfully resists to bounce off and reflect back at the caster. The caster becomes either the spell's target or the point of origin for the spell's effect, as appropriate. In addition, aoa are immune to gaze attacks, and such an effect is reflected back to its origin.