• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Special Conversion Thread: Frogs n' Toads

The Int is also too high for an animal. ;)

For stats, how about just taking the Toad stats and bumping Int to 5? Then we'd have

Str 1, Dex 12, Con 11, Int 5, Wis 14, Cha 4

Or bump up Cha if the gaze attack DC is based on that.
 

log in or register to remove this ad



And adapting from the rast

Paralyzing Gaze (Su)
Paralysis for 2 rounds, 30 feet, Fortitude DC 10 negates. The save DC is Charisma-based.

Regards
Mortis
 

Mortis said:
And adapting from the rast

Paralyzing Gaze (Su)
Paralysis for 2 rounds, 30 feet, Fortitude DC 10 negates. The save DC is Charisma-based.

Great!

Victims of the leech toads' gaze attack are immune to further paralyzation attempts for the next 12 hours, just as if they had originally made a successful save.

Expand this out to the usual 24 hour immunity?

With pitch-black skin, these creatures are difficult to see at night, when they are most likely to be encountered.

Additional bonus to Hide checks in areas of shadowy illumination or darkness?
 

Shade said:
I put the stirge's attach and blood drain in there as placeholders.

Mortis's Paralyzing Gaze looks good, and the stirge's Attach doesn't need much more than cosmetic changes. Do we want Blood Drain to do Con or HP damage, though?
 


I'd stick with Con damage, as that seems to be the standard.

Note the movement line lists "hop 6". Should we give it the +12 racial bonus on Jump checks common to giant toads?

Hide bonus in darkness/shadowy illumination improves to +12?
 

freyar said:
Mortis's Paralyzing Gaze looks good, and the stirge's Attach doesn't need much more than cosmetic changes. Do we want Blood Drain to do Con or HP damage, though?
I vote for Con damage.

Shade said:
Additional bonus to Hide checks in areas of shadowy illumination or darkness?
Yes. +8 in those areas?
 


Into the Woods

Remove ads

Top