Special Conversion Thread: Moldvay's Undead

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My personal opinion, in the light of the absence of aging effects, is to emulate the infirmity of body. Maybe make it less crippling but more permanent, though. Maybe a -4 to Str, Dex and Con for one year or until removed by remove curse?

Demiurge out.
 

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Updated.

Alternate Form (Su): A ker can assume the shape of a gnat as a standard action. While in its alternate form, the ker loses its attacks, but it gains a fly speed of 50 feet (perfect). It is Fine in gnat form, granting it a +16 size bonus on Hide checks. A ker remains in one form until it chooses to take the other form. A change in form cannot be dispelled, nor does a ker revert to any particular form when killed. A true seeing spell reveals both forms simultaneously.


Skills: 60
Hide 12, Knowledge (religion) 4, Listen 5, Move Silently 12, Search 10, Spot 5, Survival 12?

Feats: 4
Stealthy? Track? Weapon Finesse?
 


freyar said:
Looks good to me. Maybe Ability Focus (bad luck) for the last feat?

Bad luck is currently rolled into the larger ability "scourge of keres", so how about Ablity Focus (scourge of keres)?
 


I'd vote for switching Stealthy and Track for Combat Expertise and Improved Disarm or Improved Trip, myself. Since it's all about tracking people down, giving it Track as a bonus feat doesn't seem too unreasonable.

Demiurge out.
 

I'd be fine with those feat changes, though I do think Track should be a bonus feat if not one of the regular ones.
 

Updated.

Manueverability?

Scourge damage? Stick with the 1d8? 1d6 like whip-dagger?

Advancement: 10-18 HD (Medium); 19-27 HD (Large)? [Large to account for the hill giant mention]

CR: 6? (they're slightly deadlier than a CR 5 mummy)

A ker is 5 to 6 feet tall and weighs x pounds.
 

I'd say average maneuverability.

1d8 is fine, advancement and CR look good.

100-150 lb? The should be a little on the light side.
 

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