Special Conversion Thread: Moldvay's Undead

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Here we go...

King-Wraith, elven 5th-level fighter/5th-level wizard/5th-level eldritch knight
Medium Undead (Augmented Humanoid)
Hit Dice: 15d12 (97 hp)
Initiative: +5
Speed: 20 ft. in full plate (4 squares); base speed 30 ft.
Armor Class: 25 (+1 Dex, +10 +2 full plate, +4 deflection), touch 15, flat-footed 24
Base Attack/Grapple: +12/+18
Attack: +2 greatsword +20 melee (1d8+11/19-20 plus 1 Con drain)
Full Attack: +2 greatsword +20/+15 melee (1d8+11/19-20 plus 1 Con drain)Space/Reach: 5 ft./5 ft.
Special Attacks: Constitution drain, create spawn, energy drain gaze (DC 21), fear aura (DC 21), spell-like abilities (CL 15th, DC 14 + spell level), spells
Special Qualities: Damage reduction 15/good, darkvision 60 ft., eternal undeath, immunity to cold, electricity, polymorph, and mind-affecting attacks, incorporeal defense, lifesense 60 ft., low-light vision, spell resistance 20, summon familiar, +8 turn resistance, undead traits, unnatural aura
Saves: Fort +5, Ref +5, Will +8
Abilities: Str 22, Dex 18, Con -, Int 22, Wis 14, Cha 19
Skills: Listen +4, Move Silently +8, Search +2, Spot +4 (includes -5 armor check penalty) plus 24 fighter skill ranks plus 20 wizard skill ranks plus 20 20 eldritch knight skill ranks
Feats: Alertness (B), Improved Initiative (B), Scribe Scroll (B), plus 6 normal feats plus 4 fighter bonus feats plus 1 wizard bonus feat
Environment: Any
Organization: Solitary, retinue (wraith-king plus 2-12 wraiths and 1 nightmare), or tomb (wraith-king plus 4-24 wraiths)
Challenge Rating: 18
Treasure: Double standard (includes +3 full plate and +2 greatsword)
Alignment: Always lawful evil
Advancement: By character class
Level Adjustment: +8

Wizard Spells Prepared: (CL 9th; +16 ranged touch)
5th—2;
4th—3;
3rd—4;
2nd—6;
1st—6;
0—4.
 

Let's start by thinking about feats. On the bonus feats: Scribe Scroll is from Wizard, and I assume Alertness is from a familiar that isn't listed yet. Is Imp Init from the template? I haven't been following this very carefully. As a start, let's give this guy Power Attack, Weapon Focus (greatsword), and Quicken Spell. Also, Weapon Specialization (greatsword).

And I assume that's a ghost touch weapon?
 

Alertness and Imp. Init are from the template.

Scribe Scroll is from wizard.

The wraith-king isn't incorporeal, so it needn't be ghost touch. Check out the "Incorporeal Defense " ability we gave it for details.
 

Ah, now I get it. Should'a read that more carefully.

Power Attack, Weapon Focus (greatsword), Quicken Spell, Weapon Specialization (greatsword), Cleave, Great Cleave, Still Spell, Imp Crit (greatsword), ...
 

Lookin' good. Let's add Spell Focus (necromancy) and maybe the greater version as well? The fascination with necromancy could explain the elf's eventual fate. ;)

For skills, I'd suggest max ranks in Handle Animal, Intimidate, and Ride for the fighter levels; max ranks in Concentration, Knowledge (arcana), Knowledge (nobility and royalty), and Spellcraft for the wizard levels; and a mix of Concentration, Knowledge (arcana), Knowledge (nobility and royalty), Ride, Sense Motive, and Spellcraft for the eldritch knight levels).

Suggested spells:
5th—quickened ray of enfeeblement, stilled bestow curse;
4th—stilled ray of exhaustion, 2 more;
3rd—stilled ghoul touch, 3 more;
2nd—stilled magic missile, stilled shocking grasp, 4 more;
1st—stilled touch of fatigue, shield, 4 more;
0—detect magic, ghost sound, open/close, read magic.
 

4th-stilled haste, stoneskin
3rd-protection from energy, suggestion, tongues
2nd-blindness/deafness (x2), stilled ray of enfeeblement, still true strike
1st-comprehend languages, feather fall, hold portal, ventriloquism
 

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