Special Conversion Thread: Moldvay's Undead

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Maybe. These seem comparable to phanes actually (man, the phane's stasis touch and null time field could be tough!). But CR +10 seems a bit crazy -- are there any precedents for that?

Pseudonatural Creature Template (Epic version): Up to 6 HD, as base creature +16; 7 HD to 15 HD, as base creature +13, 16+ HD, as base creature +10.

Paragon Creature: As base creature +15.

Demilich +6 (on top of +4 from lich)
 

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I guess the greater vampire templates also stack up to be that much. So +10 wouldn't be too ridiculous, unless you think a dark lord would be too much of a glass canon. Would you rather bump the CR or reduce the SLAs?
 

I think we should dial down a few of the totally over-the-top SLAs (like time stop and gate) down to a "mere" 3x day--but perhaps also increase the defenses a bit more. Unholy toughness seems like a given, and fast healing might also compensate.
 

Sounds good. Updated.

Fast healing 10?

I'm thinking Level Adjustment: -, as there's really no way I can fathom these guys as playable, even at epic levels.
 





Here's the base stats...

15th-Level Orc Fighter
Medium Humanoid (Orc)
Hit Dice: 15d10+30 (112 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 11 (+1 Dex), touch 11, flat-footed 10
Base Attack/Grapple: +15/+21
Attack: Weapon +15 melee (xdx+6)
Full Attack: Weapon +15/+10/+5 melee (xdx+6)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Darkvision 60 ft., light sensitivity
Saves: Fort +11, Ref +6, Will +4
Abilities: Str 22, Dex 13, Con 14, Int 10, Wis 8, Cha 6
Skills: 36
Feats: 6 plus 8 fighter bonus feats
Environment: Any
Organization: Solitary
Challenge Rating: 15
Treasure: Standard
Alignment: Often chaotic evil
Advancement: By character class
Level Adjustment: +0

Light Sensitivity (Ex): Orcs are dazzled in bright sunlight or within the radius of a daylight spell.

Starting scores before racial and level adjustments:
Str 15, Dex 13, Con 14, Int 12, Wis 10, Cha 8
 

After the template, goes to Con -, Int 14, Wis 12, Cha 10.

Jump and Climb would be good fighterly skills.
 

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