Special Conversion Thread: Moldvay's Undead

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So, just those few changes. Want to make the construction more like a flesh golem but maybe with a few different spells?
 

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CR 8? (Slightly better than a flesh golem)

Here's an attempt at construction...

The pieces of a necromantic golem must come from normal human corpses that have not decayed significantly. Assembly requires a minimum of ten different bodies. The corpses must be stripped of their flesh and the bones, which are then rendered in two vats. The resulting semi-liquid bone-paste is then cast into a new articulated skeleton, to which the rendered flesh is applied like wet clay to shape the figure. Special unguents and bindings worth 1,000 gp are also required. Note that creating a necromantic golem requires casting a spell with the evil descriptor.

Assembling the body requires a DC 15 Craft (sculpting) check. Alternatively, special vats may be designed with a DC 20 Knowledge (architecture and engineering) check. These vats may be used to create additional necromantic golems, provided the other prereqs are met.

CL 8th; Craft Construct, animate dead, death ward, geas/quest, limited wish, caster must be at least 8th level; Price 25,000 gp; Cost 13,500 gp + 960 XP.
 

I'm actually thinking slightly worse than a flesh golem due to the single actions, so let's compromise and go with CR 7. ;)

Ok, not all these spells are on any single spell list (death ward and limited wish I think). Let's drop death ward and go with bull's strength as the flesh golem. I don't really like limited wish or geas/quest either b/c of caster level, so maybe lesser geas and polymorph?
 




Maybe. Any thoughts about ditching geas/quest for lesser geas and limited wish for polymorph or equivalent? I just don't like having the spells higher than the required caster level can actually cast.
 

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