Special Conversion Thread: Moldvay's Undead

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Aren't we calling bite during Imp Grab something like Chew or Gnaw? But otherwise, I think it does.

Should the illusion bit be an ability or flavor?
 

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The illusion bit should be flavor, I think. Also, the improved grab is currently keyed to the bite, not to the claws.
 

Ok, fixed improved grab.

I borrowed the maul from the mara and tener, so we've used that terminology at least twice. :)

Updated.

Do we want to do anything with the infant mortality/infertility bits from mythology? Maybe a variant curse?
 

Maul is like rend, and I think you have that right. I was talking about "bite." ;)

I'm thinking flavor that they like to eat kids. Maybe the illusion bit helps entice them to eat older victims as well. ;) But I'd like to do an ability for the 12 1/2 names, maybe something to foil divinations?
 

Yeah, you're right...

Gnaw (Ex): An agriotherium that hits with both claw attacks may make an immediate free bite attack. Additionally, it deals automatic bite damage every round it maintains a grapple.
 


I like your idea about foiling divinations (and probably truenames if using any rules that require that).

Back to gnaw for a second...the reason I went with "bite" rather than "gnaw", is because it doesn't have a bite attack listed anywhere else. I borrowed it from the wyste. :)
 

Ahhh. Ok, that works for me. The problem is that there are too many variations of the same mechanic in 3.X. I like that Pathfinder uses rend for any attack, for example.

Definitely agreed on the truenames.
 

Here's a stab at it...

12 and a half Names (Ex?): Each gelloudes possesses twelve and 1/2 secret names. As a result, any divination magic that requires knowledge of the target's name will fail, as will any spells or abilities that require knowledge of a creature's truename.
 

That strikes me as an Su ability. For one thing, it blocks supernatural effects. For another, how exactly do you explain that half a name?
 

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