• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Special Conversion Thread: Moldvay's Undead

Status
Not open for further replies.

log in or register to remove this ad


Starting with a 5th-level fighter with the elite array...

Ability scores are 15, 14, 13, 12, 10, 8, with one level increase. Pick an order and we'll go from there. :)
 


OK, here's our base creature...

5th-Level Human Fighter
Medium Humanoid
Hit Dice: 5d10+10 (37 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: x (+1 Dex), touch x, flat-footed x
Base Attack/Grapple: +5/+8
Attack: x
Full Attack: x
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: -
Saves: Fort +4, Ref +1, Will +1
Abilities: Str 16, Dex 13, Con 14, Int 12, Wis 10, Cha 8
Skills: 24
Feats: 2 plus 3 fighter bonus feats
Environment: x
Organization: x
Challenge Rating: 5
Treasure: x
Alignment: x
Advancement: By character class
Level Adjustment: +0
 

Ok, switch to 3d12 HD, change ability scores (Str 16, Dex 15, Con -, Int 3, Wis 10, Cha 14). Feats: Skill Focus (Concentration), Ability Focus (Spells). Skills: Concentration 6. What spell should we give it? Maybe magic missile for comparison to the baneguard or something a little more creative?
 

How's this?

Pearl Eyes
5th-Level Human Fighter
Medium Undead (Augmented Humanoid)
Hit Dice: 3d12 (19 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 17 (+2 Dex, +5 natural), touch 12, flat-footed 15
Base Attack/Grapple: +1/+4
Attack: Claw +4 melee (1d6+3)
Full Attack: 2 claws +4 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Damage reduction 5/bludgeoning, immunity to cold, +2 turn resistance
Saves: Fort +1, Ref +3, Will +3
Abilities: Str 16, Dex 15, Con -, Int 3, Wis 10, Cha 14
Skills: Concentration +9
Feats: Ability Focus (sleep), Skill Focus (Concentration)
Environment: Any
Organization: Any
Challenge Rating: 2
Treasure: None
Alignment: Always neutral evil
Advancement: -
Level Adjustment: -

Spell-Like Abilities: 2/day--sleep (DC 15). Caster level 3rd. The save DC is Charsima-based.
 



Oh, you know, in the above example, "5th level human fighter" shouldn't be in the statblock.

I'd like to do one or two at higher HD with more powerful spells. Just take the above as a base, add feats from the list, and choose a spell.
 

Status
Not open for further replies.

Into the Woods

Remove ads

Top