Shade
Monster Junkie
Here are a few more. Look OK?
Ruby Eyes
Medium Undead (Augmented Humanoid)
Hit Dice: 5d12 (32 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 17 (+2 Dex, +5 natural), touch 12, flat-footed 15
Base Attack/Grapple: +2/+5
Attack: Claw +5 melee (1d6+3)
Full Attack: 2 claws +5 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Damage reduction 5/bludgeoning, immunity to cold, +2 turn resistance
Saves: Fort +1, Ref +3, Will +4
Abilities: Str 16, Dex 15, Con -, Int 3, Wis 10, Cha 14
Skills: Concentration +11
Feats: Skill Focus (Concentration), Spell Penetration
Environment: Any
Organization: Any
Challenge Rating: 3
Treasure: None
Alignment: Always neutral evil
Advancement: -
Level Adjustment: -
Spell-Like Abilities: 2/day--scorching ray (+4 ranged touch). Caster level 5th. The save DC is Charsima-based.
Emerald Eyes
Medium Undead (Augmented Humanoid)
Hit Dice: 9d12 (58 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 17 (+2 Dex, +5 natural), touch 12, flat-footed 15
Base Attack/Grapple: +4/+7
Attack: Claw +8 melee (1d6+3)
Full Attack: 2 claws +8 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Damage reduction 5/bludgeoning, immunity to cold, +2 turn resistance
Saves: Fort +3, Ref +5, Will +6
Abilities: Str 16, Dex 15, Con -, Int 3, Wis 10, Cha 14
Skills: Concentration +15
Feats: Ability Focus (ray of exhaustion), Skill Focus (Concentration), Spell Penetration, Weapon Focus (claw)
Environment: Any
Organization: Any
Challenge Rating: 5
Treasure: None
Alignment: Always neutral evil
Advancement: -
Level Adjustment: -
Spell-Like Abilities: 2/day--ray of exhaustion (+6 ranged touch, DC 17). Caster level 5th. The save DC is Charsima-based.
Ruby Eyes
Medium Undead (Augmented Humanoid)
Hit Dice: 5d12 (32 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 17 (+2 Dex, +5 natural), touch 12, flat-footed 15
Base Attack/Grapple: +2/+5
Attack: Claw +5 melee (1d6+3)
Full Attack: 2 claws +5 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Damage reduction 5/bludgeoning, immunity to cold, +2 turn resistance
Saves: Fort +1, Ref +3, Will +4
Abilities: Str 16, Dex 15, Con -, Int 3, Wis 10, Cha 14
Skills: Concentration +11
Feats: Skill Focus (Concentration), Spell Penetration
Environment: Any
Organization: Any
Challenge Rating: 3
Treasure: None
Alignment: Always neutral evil
Advancement: -
Level Adjustment: -
Spell-Like Abilities: 2/day--scorching ray (+4 ranged touch). Caster level 5th. The save DC is Charsima-based.
Emerald Eyes
Medium Undead (Augmented Humanoid)
Hit Dice: 9d12 (58 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 17 (+2 Dex, +5 natural), touch 12, flat-footed 15
Base Attack/Grapple: +4/+7
Attack: Claw +8 melee (1d6+3)
Full Attack: 2 claws +8 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Damage reduction 5/bludgeoning, immunity to cold, +2 turn resistance
Saves: Fort +3, Ref +5, Will +6
Abilities: Str 16, Dex 15, Con -, Int 3, Wis 10, Cha 14
Skills: Concentration +15
Feats: Ability Focus (ray of exhaustion), Skill Focus (Concentration), Spell Penetration, Weapon Focus (claw)
Environment: Any
Organization: Any
Challenge Rating: 5
Treasure: None
Alignment: Always neutral evil
Advancement: -
Level Adjustment: -
Spell-Like Abilities: 2/day--ray of exhaustion (+6 ranged touch, DC 17). Caster level 5th. The save DC is Charsima-based.