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Special Conversion Thread: Moldvay's Undead

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So...

Fiendish Transformation (Su): After X rounds (?), the spirit-ghoul may attempt to transform any creature that it possesses. The target must make a DC X Fortitude save or gain the spirit-ghoul victim template (see below). If the save succeeds, the victim is immune to the spirit ghoul's fiendish transformation for 24 hours, but the possession is not ended. If the save fails, the spirit-ghoul takes control of the victim (as a magic jar spell, except that it does not require a receptacle). Once the victim is transformed, only banishment, dispel evil, dismissal, holy word, or similar magic can end the possession and return the target to its previous state, as can a turning attempt that would destroy an undead of the spirit-ghoul victim's HD plus 2.
 

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Looks good. Maybe instead of X rounds, let's say 1 day before attempting the transformation.

Let's list those spells in the Possession entry, also.
 

Updated.

Should the spirit-ghoul have an Attack: incorporeal touch attack? If so, what should the damage be? Maybe the equivalent of a ghoul touch spell?
 

Maybe. I'd lean towards just paralysis, or maybe ability damage (Dex?). Ghoul touch is a fine option, though.
 


Updated.

Skills: 54
Hide, Knowledge (the planes), Listen, Spot? What else?

Feats: 2
Ability Focus (fiendish transformation), Ability Focus (possession)?
 

The feats sound fine.

Knowledge (religion) (for the relation to undead), Intimidate? If we change the victim template to use the spirit-ghoul's skills, that would make a few more important (like Move Silently, Climb, Jump, or Balance, like regular ghouls have).
 

That sounds like a good idea, but I'd rather not give an incorporeal creature ranks in Move Silently. How about it grants a +8 racial bonus on Move Silently checks to the possessed victim, in addition to sharing its skills?
 

Sounds fine. So for skills, maybe Balance, Climb, Intimidate, Jump, Knowledge (religion), Knowledge (the planes), Listen, Sense Motive, Spot? Not sure here really.
 

Yeah, this one's tricky. An incorporeal creature wouldn't really have much use for Balance, Climb, or Jump either. Maybe racial bonuses in all of those for the victim?

The loumarae have...

Bluff, Concentration, Diplomacy, Disguise, Forgery, Hide, Intimidate, Knowledge (arcana), Knowledge (dungeoneering), Knowledge (geography), Knowledge (local), Knowledge (nature), Knowledge (the planes), Listen, Search, Sense Motive, Spellcraft, Spot, Tumble

So maybe...

Hide, Intimidate, Knowledge (religion), Knowledge (the planes), Listen, Search, Sense Motive, Spot, Tumble?
 

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