Shade
Monster Junkie
Here's a mockup. I increased her mental scores a bit, since her Int is "Exceptional" (and thus 15-16).
Black Annis
Large Monstrous Humanoid
Hit Dice: 11d8+22 (71 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 20 (–1 size, +1 Dex, +10 natural), touch 10, flat-footed 19
Base Attack/Grapple: +11/+22
Attack: Claw +17 melee (1d6+7)
Full Attack: 2 claws +17 melee (1d6+7) and bite +12 melee (1d6+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Improved grab, rake 1d6+7, rend 2d6+10, spell-like abilities
Special Qualities: Damage reduction 2/bludgeoning, darkvision 60 ft., spell resistance CR+11
Saves: Fort +7, Ref +8, Will +9
Abilities: Str 25, Dex 12, Con 14, Int 16, Wis 15, Cha 16
Skills: 5 at 14 ranks
Feats: Alertness, Blind-Fight, Great Fortitude, 1 more
Environment: Temperate hills?
Organization: Solitary or with Black Annis' Cat
Challenge Rating: x
Treasure: x
Alignment: Neutral evil
Advancement: By character class
Level Adjustment: —
This creature looks like an ancient female human, but impossibly tall. It has deep blue skin and filthy black hair.
Flavor text..
Black Annis stands 10 feet all and weighs about x pounds.
Combat
Tactics.
Improved Grab (Ex): To use this ability, Black Annis must hit a Large or smaller opponent with a claw attack. She can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Rake (Ex): Attack bonus +17 melee, damage 1d6+7. Black Annis can attack a grappled foe with both claws at no penalty.
Rend (Ex): If Black Annis hits with both claw attacks, she latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+10 points of damage.
Spell-Like Abilities: At will—detect magic; 3/day—animate dead, clairaudience/clairvoyance, confusion, deeper darkness, disguise self, dispel magic, fog cloud; 1/day—move earth. Caster level 12th.
Black Annis
Large Monstrous Humanoid
Hit Dice: 11d8+22 (71 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 20 (–1 size, +1 Dex, +10 natural), touch 10, flat-footed 19
Base Attack/Grapple: +11/+22
Attack: Claw +17 melee (1d6+7)
Full Attack: 2 claws +17 melee (1d6+7) and bite +12 melee (1d6+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Improved grab, rake 1d6+7, rend 2d6+10, spell-like abilities
Special Qualities: Damage reduction 2/bludgeoning, darkvision 60 ft., spell resistance CR+11
Saves: Fort +7, Ref +8, Will +9
Abilities: Str 25, Dex 12, Con 14, Int 16, Wis 15, Cha 16
Skills: 5 at 14 ranks
Feats: Alertness, Blind-Fight, Great Fortitude, 1 more
Environment: Temperate hills?
Organization: Solitary or with Black Annis' Cat
Challenge Rating: x
Treasure: x
Alignment: Neutral evil
Advancement: By character class
Level Adjustment: —
This creature looks like an ancient female human, but impossibly tall. It has deep blue skin and filthy black hair.
Flavor text..
Black Annis stands 10 feet all and weighs about x pounds.
Combat
Tactics.
Improved Grab (Ex): To use this ability, Black Annis must hit a Large or smaller opponent with a claw attack. She can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Rake (Ex): Attack bonus +17 melee, damage 1d6+7. Black Annis can attack a grappled foe with both claws at no penalty.
Rend (Ex): If Black Annis hits with both claw attacks, she latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+10 points of damage.
Spell-Like Abilities: At will—detect magic; 3/day—animate dead, clairaudience/clairvoyance, confusion, deeper darkness, disguise self, dispel magic, fog cloud; 1/day—move earth. Caster level 12th.