Special Conversion Thread: Moldvay's Undead

Ok, I think we're missing some edits here.

Shadowtrap Aura: I think the aura should be suppressed as long as turning persists. Also, I don't think dispel evil should suppress the trap, although....

Stone Phylactery: "a dispel evil (or similar spell) ast on the stone with a successful caster level check (DC equal to the ghost-stone's HD?) breaks the connection between the ghost and the phylactery; in that case, the ghost loses the shadowtrap aura and can no longer rejuvenate unless it undergoes a new ritual binding it to the stone (a process that takes at least an uninterrupted day)."

Look reasonable? Or do you prefer what we have?
 

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I think the last thing (unless we do a sample) is the DC for the dispel evil check. Since that also breaks the shadowtrap aura, want to make it a bit harder than the HD? HD +4 or something? 10+HD/2+Cha + racial bonus?
 


Also, let's not make the blood drain a ranged touch. The ghost is free to move within the aura, so it can just be a normal melee incorporeal touch.

I prefer it as a ranged touch. There's nothing in the original text that suggests the blood draining exposes the ghost-stone to counter attacks, which it could suffer (with the usual 50% ignore chance) if it was making melee incorporeal touch attacks.
 


Cleon said:
I prefer it as a ranged touch. There's nothing in the original text that suggests the blood draining exposes the ghost-stone to counter attacks, which it could suffer (with the usual 50% ignore chance) if it was making melee incorporeal touch attacks.

I'm not sure how it got associated with attacks in the first place. Re-reading the original text, it seems to be a function of the shadowtrap, not the ghost-stone itself.

The ghoststone uses the shadowy connection to drain the victim's blood, doing 1-20 hp damage per round automatically.

My vote is disassociate it with attacks altogether.
 

I think this just sort of happened. Why don't we say this?

Blood Drain (Ex): As a swift action, a ghost-stone may automatically deal 1d3 points of Con damage to a single creature caught in its shadowtrap aura. Each time it drains blood, the ghost-stone gains 5 temporary hit points.

I went for swift because the blood drain doesn't seem like it should interfere with the ghost's attacks.
 


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