A few suggestions...
Typical Cleric Spells Prepared (6/5+1/5+1/4+1/3+1/1+1; save DC 14 + spell level):
0—detect magic (x3), guidance, read magic, virtue;
1st—bane, command, deathwatch, divine favor, doom, obscuring mist*;
2nd—bull's strength, darkness, death knell*, desecrate, enthrall, owl's wisdom;
3rd—animate dead, bestow curse, blacklight*, dispel magic, prayer
4th—armour of darkness*, divine power, freedom of movement, poison;
5th—plane shift, summon monsters V* (1d3 shadows);