5/10/15 at Medium/Large/Huge is fine by me, as is the improved death throes.
I would prefer to have the speed-up happen somewhere midway in the process. If they're only one level away from exploding they are unlikely to demonstrate the ability very much.
10 ft seems like a lot just to have one stored spell, but I could do 5 ft. If they're hasted when full, I think they'll get some chances to discharge some spell levels anyway.![]()
I was picturing the videogame trope where the boss monster tends to increase speed as it nears death to increase the challenge.
That works for me.
It sort of works that way now, with less fiddly bits. Since it is mindless, it essentially stores spell levels and releases them whenever it can. If at any time it gets fully charged, it would go hasted. Then it would either release spell levels again (and cease being hasted), or explode.
Honestly, the speed bit was just an extra idea I was exploring. It has nothing to do with the original writeup, so if it's too problematic, we can just drop it.
Special Ingredients: A protection from magic scroll must be burned and the ashes inserted into the mouth of the body before animation. Shocking grasp must be cast during animation.
Org: any, like a normal zombie?
They can really dish out damage, but they're not too durable. CR 3 if the wizards get going?
11th or lower. I want to say spell turning, but that's even higher level. I don't think these are tough enough to justify that. If we bumped the HD or something, it could work, but not right now.