Acid Zombie
CLIMATE/TERRAIN: Any
FREQUENCY: Very rare
ORGANIZATION: Band
ACTIVITY CYCLES: Any
DIET: Nil
INTELLIGENCE: Non- (0)
TREASURE: Nil
ALIGNMENT: Neutral
NO. APPEARING: 2-20 (2d10)
ARMOR CLASS: 8
MOVEMENT: 6
Hit Dice: 4
THACO: 17
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-8/1-8 + special
SPECIAL ATTACKS: Bear hug, acid touch
SPECIAL DEFENSES: As zombie
MAGIC RESISTANCE: As zombie, plus immunity to acid
SIZE: M (6’)
MORALE: Special
XP VALUE: 975
Acid zombies are almost pure white, all color having been bleached from their flesh by the acid oozing from their pores. Their skin glistens, as though sweating. When not fighting, the zombies moan softly, as though they are in constant pain. During combat, the moan becomes louder. Acid zombies tend to be created from taller creatures to take advantage of their longer reach. They are generally used against individual fighters, rather than as massed troops.
Combat: As their name implies, acid zombies exude a powerful acid from their skin. In melee combat, this acid causes 1-4 hp damage in addition to any normal damage caused by the zombie’s fists. Unlike regular zombies, acid zombies have two attacks per melee round. Both occur at the end of the round, but if both hit, the zombie is able to bear hug its victim, doing an additional 3-12 hp damage. A victim of this hug must make a Strength check to escape. Those who fail automatically suffer an additional 3-12 hp damage the next round. Anyone touching an acid zombie with bare flesh suffers 1-4 hp damage. No acid of any kind can harm an acid zombie.
Special ingredients: Before animation, each body must be coated in oil of acid resistance. The spell Melf’s acid arrow must be cast in conjunction with animate dead. A mixture of bear’s blood and snake scales must be poured into the body’s mouth before animation to “teach” the creature how to bear hug.
Originally appeared in Dragon Magazine #234 (1996).