Special Conversion Thread: Plants


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Putting it together, we've got something like this:

Gray Mold (CR X)

If disturbed, a patch of this mold bursts forth with a cloud of diseased spores. All within 10 feet of the mold must make a Fortitude save (DC Y) or be exposed to the disease below.

A patch of gray mold has 5 hit points, spell resistance Z and vulnerability to light and cold effects. The mold goes dormant for 1d8 minutes if a cold attack penetrates its spell resistance. It also goes dormant while exposed to direct sunlight. It takes 1 point of damage per minute when within a light spell or indirect sunlight, and 1 point of damage per round when when within direct sunlight or continual flame.

Gray Mold Spores (Ex): disease - inhalation, Fort DC X, incubation period 1 minute; damage 1d6 Con.

Unlike normal diseases, gray mold spores continue until the victim reaches Constitution 0 (and dies) or is cured by a remove disease spell (or similar magical effect) or a DC X Heal check. A patch of gray mold will grow from the corpse of a creature killed by gray mold spores.
 

DC 15 like yellow mold?

CR 6 or 7? While yellow mold is deadlier 1 minute later, gray mold is an ongoing disease.
 

DC 15 like yellow mold?

CR 6 or 7? While yellow mold is deadlier 1 minute later, gray mold is an ongoing disease.

DC 15 is fine, but that CR seems too high.

For comparison, the SRD Mummy is CR5 and its Mummy Rot is far nastier and harder to get rid of. Simple sunlight or continual flame can get rid of this mold. A lesser restoration is enough to delay the progress of the disease until it can be cured.

Challenge Rating 4, like Green Slime?
 







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