Shade
Monster Junkie
Why not just make it a disease that has some amount of Con damage per day, then? Maybe a very short incubation period, though?
That works for me as well. How short an incubation period are you thinking?
Why not just make it a disease that has some amount of Con damage per day, then? Maybe a very short incubation period, though?
How about 1 round?
Gray Mold Spores (Ex): disease - inhalation, Fort DC X, incubation period 1 round; damage 1d6? Con.
Unlike normal diseases, gray mold spores continue until the victim reaches Constitution 0 (and dies) or is cured by a remove disease spell (or similar magical effect) or a DC X Heal check.
That Heal check is negotiable, but I think it should be an option since this doesn't seem Su.
Hmm, we have "Molds wither in sunlight or dry conditions, and magics such as sunburst or sunray will kill a patch immediately." and "Gray mold is immune to weapons and to fire-based attacks. In addition, it has a natural magic resistance. Cold-based spells that pierce its resistance make the mold dormant for 1d8 turns, while ice storm, wall of ice, and similar spells (of 4th level or higher) kill the mold outright."
I wouldn't mind adding back the light-based spells that kill it and that lower level cold spells only make it dormant. What do you guys think?
How do we want to set the numbers?
Make it 5 hp per 5 ft square. That works for me.