Special Conversion Thread: Plants


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How's this:

Deep Mold (CR 3)
Deep mold is a carnivorous subterranean fungus. It grows in patches of green and blue fuzz which emit a sweet smell. Its inviting appearance and fragrance are used to lure subterranean animals. A DC 15 Knowledge (dungeoneering) check will identify a deep mold as being dangerous. If disturbed, a patch of deep mold releases a 10 foot radius burst of disease-bearing spores. All within 10 feet of the mold must make a DC 15 Fortitude save or be exposed to the disease below.

A patch of deep mold has 5 hit points, spell resistance 13 and vulnerability to acid effects. The mold goes dormant for 3d6 minutes if a fire or cold attack penetrates its spell resistance.

Deep Mold Spores (Ex): disease - inhalation, Fort DC 15, incubation period 1 minute; damage 1d3 Strength.

If the deep mold spores reduce victim's Strength to 0 the victim will die. Unlike normal diseases, deep mold spores continue until the victim reaches Constitution 0 (and dies) or is cured by a remove disease spell (or similar magical effect), a DC 15 Heal check, or exposure to sunlight. Sunlight puts deep mold spores in stasis. A creature will not suffer damage from a deep mold spore infection on days they spend at least 8 hours in sunlight, and will recover from the disease if they succeed at two DC 15 Fortitude saving throws on two successive days in the sunlight. A patch of deep mold will grow from the corpse of a creature killed by deep mold spores.

(Hmm, that looks pretty good to me)
 



Slight query

A patch of deep mold has 5 hit points, spell resistance 13 and vulnerability to acid effects. The mold goes dormant for 3d6 minutes if a fire or cold attack penetrates its spell resistance.

What about normal cold/fire? Such as a flaming torch. Obviously SR won't apply.

Regards
Mortis
 

Slight query

What about normal cold/fire? Such as a flaming torch. Obviously SR won't apply.

Regards
Mortis

Good point. Since the original went dormant when affected by a fire or cold spell, that suggests either:

The mold goes dormant for 3d6 minutes if a magical fire or cold attack penetrates its spell resistance.

OR

The mold goes dormant for 3d6 minutes if a spell with the fire or cold descriptor penetrates its spell resistance.
 

Good point. Since the original went dormant when affected by a fire or cold spell, that suggests either:

The mold goes dormant for 3d6 minutes if a magical fire or cold attack penetrates its spell resistance.

OR

The mold goes dormant for 3d6 minutes if a spell with the fire or cold descriptor penetrates its spell resistance.

just a quick one... cant find my copy of Und at the moment. (edit - its not in underdark... where did I see this, cant remember I know its out there.).. probably dumb ques..

why does it have SR?
 
Last edited:


Good point. Since the original went dormant when affected by a fire or cold spell, that suggests either:

The mold goes dormant for 3d6 minutes if a magical fire or cold attack penetrates its spell resistance.

OR

The mold goes dormant for 3d6 minutes if a spell with the fire or cold descriptor penetrates its spell resistance.

I slightly favor the latter.
 

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