Cleon
Legend
Deep Mold
This looks a pretty straightforward hazard.
Deep Mold
This looks a pretty straightforward hazard.
Agreed.
Works here.
A patch of deep mold has 5 hit points, spell resistance 13 and vulnerability to acid effects. The mold goes dormant for 3d6 minutes if a fire or cold attack penetrates its spell resistance.
Slight query
What about normal cold/fire? Such as a flaming torch. Obviously SR won't apply.
Regards
Mortis
Good point. Since the original went dormant when affected by a fire or cold spell, that suggests either:
The mold goes dormant for 3d6 minutes if a magical fire or cold attack penetrates its spell resistance.
OR
The mold goes dormant for 3d6 minutes if a spell with the fire or cold descriptor penetrates its spell resistance.
just a quick one... cant find my copy of Und at the moment. (edit - its not in underdark... where did I see this, cant remember I know its out there.).. probably dumb ques..
why does it have SR?
Good point. Since the original went dormant when affected by a fire or cold spell, that suggests either:
The mold goes dormant for 3d6 minutes if a magical fire or cold attack penetrates its spell resistance.
OR
The mold goes dormant for 3d6 minutes if a spell with the fire or cold descriptor penetrates its spell resistance.