Special Conversion Thread: Plants

agree with shade... hey where is this from.... oh


duh

originally appeared in Ruins of Undermountain II: The Deep Levels (1994). This is the Monstrous Compendium Annual Volume Two version.
 

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agree with shade... hey where is this from.... oh


duh

originally appeared in Ruins of Undermountain II: The Deep Levels (1994). This is the Monstrous Compendium Annual Volume Two version.

Works for me.

Revising...

Deep Mold (CR 3)
Deep mold is a carnivorous subterranean fungus. It grows in patches of green and blue fuzz which emit a sweet smell. Its inviting appearance and fragrance are used to lure subterranean animals. A DC 15 Knowledge (dungeoneering) check will identify a deep mold as being dangerous. If disturbed, a patch of deep mold releases a 10 foot radius burst of disease-bearing spores. All within 10 feet of the mold must make a DC 15 Fortitude save or be exposed to the disease below.

A patch of deep mold has 5 hit points, spell resistance 13 and vulnerability to acid effects. The mold goes dormant for 3d6 minutes if a spell with the fire or cold descriptor penetrates its spell resistance.

Deep Mold Spores (Ex): disease - inhalation, Fort DC 15, incubation period 1 minute; damage 1d3 Strength.

If the deep mold spores reduce victim's Strength to 0 the victim will die. Unlike normal diseases, deep mold spores continue until the victim reaches Constitution 0 (and dies) or is cured by a remove disease spell (or similar magical effect), a DC 15 Heal check, or exposure to sunlight. Sunlight puts deep mold spores in stasis. A creature will not suffer damage from a deep mold spore infection on days they spend at least 8 hours in sunlight, and will recover from the disease if they succeed at two DC 15 Fortitude saving throws on two successive days in the sunlight. A patch of deep mold will grow from the corpse of a creature killed by deep mold spores.
 





Purple Lichen: AC 10; MV 0; HD 4; hp 30; THAC0 nil; #AT 0; Dmg 0; SA drain PSPs; SD immune to weapons; SW vulnerable to light; SZ L; ML 0; Int non (0); ALL N; XP 270; New monster.

This room is completely dark, and the walls are covered with purple lichen, a parasitic fungus developed by the ulitharid as a weapon to infect and destroy elder brains. The licken acts as a psychic sink, draining psionic points at the rate of 3d10 PSPs per round from any psionic creature within 10 feet. Every 10 points it drains causes it to grow 1 square foot. The lichen is susceptible to light and is rendered dormant when exposed to light or continual light spells. It dies if exposed to daylight for 1 round. It must be fed at least 1 PSP every day, or it dies. It is immune to weapon attacks but is affected normally by spells.

Originally appeared in Dungeon Magazine #33 (1992).
 



I thought ulitharids were super-illlithids who would like elder brains. Huh.

Base this on something like a memory moss and our new friend the psionic leech?
 

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