Cleon
Legend
The underbar for extra tendrils sounds good, as does Gargantuan. I notice now also that the current advancement has a 6-8HD line, even though the base critter already has 8 HD. What about 1 extra tendril per 2 extra HD and Advancement: 9-14 HD (Large), 15-20 HD (Huge), 21-24 HD (Gargantuan)?
Oh blast you're right. I copy-and-pasted the pitcher plant and forgot to change its Advancement.
I was just going to Advance them to Huge, something like:
Advancement: 9-12 HD (Large), 13-24 HD (Huge)
Skills sound ok, but I don't know that they need so much into Bluff given their magical compulsions. For feats, maybe Power Attack, Dodge, and Lightning Reflexes?
Good point on the Bluff, we might as well drop it. They could do with some skill in Hide. Shall we give them a racial bonus on Hide (say +8 in undergrowth), and split the SPs between Hide, Listen and Spot.
How about dividing its 11 ranks Hide 3, Listen 4, Spot 4. That would give:
Skills: Hide +0* (+8 in undergrowth), Listen +5, Spot +5
I could go for boosting the racial Hide bonus to +12 in undergrowth, since you'd expect a plant to blend in well in such surroundings!
EDIT: How about we give them a racial/circumstance bonus on Bluff checks due to their telepathy? Add "*a hellborn has a +4 circumstance bonus on Bluff checks against creatures it is communicating with using its telepathy."
Skills: Bluff +3* (+7 with telepathy), Hide +0* (+8 in undergrowth), Listen +5, Spot +5
I don't like Dodge for them, for 'tis a useless feat. Wouldn't Weapon Focus (tendril) give more bang for the buck?
Feats: Power Attack, Lightning Reflexes, Weapon Focus (tendril)
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