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Special Conversion Thread: Plants


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Strangler

First impression is these are not that different from a Tendriculos, although their paralysing tentacles are a nasty addition.

I'd cut the size down from Gargantuan. They may have a 25 foot spread, but their central body is only a yard wide.

I'm thinking Large Plant. A tendriculos can probably spread itself about 45 feet wide (15 foot space plus its 15 foot reach to either side) and is Huge with 9 Hit Dice. This plant has a spread about half as wide and two-thirds the HD.

Downsizing a tendriculos would give us:

Large Tendriculos: Str 20, Dex 11, Con 18, Int 3, Wis 8, Cha 3, natural +6

That looks a good start. The strangler has eight tentacles, so I think I'd increase the Dex by 2 (which would also conveniently give it an AC that matches the AD&D version). It's also mindless, so Int drops to zero:

Strangler: Str 20, Dex 13, Con 18, Int --, Wis 8, Cha 3, natural +6
 

Fixed the clubthorn.

The suggestions for the strangler sound good. It looks like they also have vulnerability to fire.
 

Fixed the clubthorn.

The suggestions for the strangler sound good. It looks like they also have vulnerability to fire.

I've just remembered something. The original description says an "old tree" has eight attacks, so shall we add a note.

Advancement: A Gargantuan or Colossal clubthorn can make eight slam attacks as a full attack.
 

Okay, here's a first draft of the Strangler. It's based on a downsized mindless Tendriculos with some of the tentacle text of a giant octopus.

I've added fire vulnerability as suggested by Shran.

The description's "It is unaffected by either darkness or bright light, and doesn't react to sound or silence ... it will never attack a motionless creature that it hasn't already captured with at least one tentacle." suggests it is blind, deaf and have tremorsense, which I've added in.

I've arbitrarily reduced the tentacle damage to 1d4 from the original's 1d8, since that fits the tentacle/tendril damage of a Large Giant Octopus or a Tendriculos reduced to Large. We can always reinstate them, but I'd prefer the 1d8 damage tentacles to be reserved for the Gargantuan version.

Strangler
Large Plant
Hit Dice: 6d8+24 (55 hp)
Initiative: +1
Speed: 0 ft. (immobile)
Armor Class: 16 (-1 size, -1 Dex, +6 natural) touch 10, flat-footed 16
Base Attack/Grapple: +4/+13
Attack: Tentacle +8 melee (1d4+5)
Full Attack: 8 tentacles +8 melee (1d4+5)
Space/Reach: 10 ft./10 ft. (20 ft. with tentacles)
Special Attacks: Constrict 1d8+7, improved grab, paralysis, swallow whole
Special Qualities: Blind and deaf, camouflage, plant traits, tremorsense 40 ft., vulnerability to fire
Saves: Fort +9, Ref +3, Will +1
Abilities: Str 20, Dex 13, Con 18, Int --, Wis 8, Cha 3
Skills: ---
Feats: ---
Environment: Any plains?
Organization: Solitary
Challenge Rating: 4?
Treasure: None
Alignment: Always neutral
Advancement: 6-7 (Large), 8-12 HD (Huge); 13-18 HD (Gargantuan)
Level Adjustment: —

Combat
Stranglers attack with their tentacles, which they use to crush opponents before attempting to swallow them. A strangler can attack a single target with up to 6 tentacles.

Opponents can attack a strangler's
tentacles with a sunder attempt as if they were weapons. A strangler's tendrils are AC 13 and have 10 hit points each, but damage inflicted to a tentacle doesn't count against the strangler's normal hit point pool. If a strangler is currently grappling a target with the tentacle that is being attacked, it usually uses another tentacle to make its attack of opportunity against the opponent making the sunder attempt. The creature regrows severed tentacles in 1d6 days.

Blind and Deaf (Ex):
A strangler can neither see nor hear, so is not affected by attacks based on vision or hearing, such as a medusa's petrifying gaze.

Constrict (Ex): A strangler can automatically deals 1d8+7 points of damage with a successful grapple check.

Improved Grab (Ex): To use this ability, a strangler must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict and swallow whole.

Paralysis (Ex): Any creature that a strangler constricts, swallows or hits with a tentacle must make a DC 17 Fortitude save or be paralyzed for X rounds. The save DC is Constitution-based.

Swallow Whole/Paralysis (Ex): A strangler can try to swallow a grabbed opponent of a smaller size than itself by making a successful grapple check. Once inside, the opponent takes 1d10+5 points of crushing damage per round plus 4 points of acid damage, as well as being exposed to its paralysis attack. A swallowed creature can cut its way out by dealing 20 points of damage to the plant's interior (AC 13). Once the creature exits, muscular action close the hole; another swallowed opponent must cut its own way out. A Large strangler's interior can hold 2 Medium, 8 Small, 32 Tiny or 128 Diminutive smaller creatures.
 

Sounds good! Updated.

All done?

Sorry to issue another correction, but the clubthorn's Entangling Roots description has a "move-equivalent action action".

That's too much action for me.:p

EDIT: Oh, and there's a gap in the advancement. It goes 7-10 HD (Huge) and 12-17 HD (Gargantuan) with no 11 in the middle.

I currently prefer 7-10 HD (Huge); 11-16 HD (Gargantuan); 17-24 HD (Colossal) since it would mean a range of 4HD/6HD/8HD for Huge/Gargantuan/Colossal, assuming we still want to cap the Hit Dice at 24.
 
Last edited:



Added to Homebrews.

I split up blind and deaf, since both are usually listed as separate abilities.

We still need a duration for the paralysis, but otherwise we're close to completion.
 

Well, the tougher tendriculos has 3d6 rounds, but only for swallow whole. How about 1d6 for this? If it were just a smaller tendriculos, I'd probably go with 2d6 rounds, but I think we should reduce it more because of the tendrils getting paralysis too.
 

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