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Special Conversion Thread: Plants

If you're already moving at half-speed, you shouldn't have to Balance or make a Ref save (or Tumble, etc).

Problem with that, it means the explodestools are no threat to anyone moving at half speed (unless someone or something else sets them off). If you don't like the "auto-BOOM" approach of someone moving at normal speed, how about having two DCs to set them off, say DC18 Balance/Reflex for normal movement and DC10 Balance/Reflex for cautious movement?

I can go with combining all the explodestools in one 5 ft patch, but I inist that neighboring patches be set off by the first explosion and do independent damage. :devil:

Damage from neighboring patches is already in the draft.

Speaking of which, didn't the original version have a 5' radius explosion? I prefer the 10' radius we're using in the current draft.
 

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Actually, the 10 ft radius is already the original value, so that's an added bonus. ;)

I think the half-speed movement "evasion" only works if the PC knows about the explodestools the way it's written. That said, I could go with the reduced save DC version if Shade also agrees. I think the way it's written is more consistent with caltrops, though.
 

I think the half-speed movement "evasion" only works if the PC knows about the explodestools the way it's written.

That was my assumption as well.

That said, I could go with the reduced save DC version if Shade also agrees. I think the way it's written is more consistent with caltrops, though.

I too can go along with it, but second the motion that the current version is better for consistency's sake.
 



Cut the DC on the Ref saves and Balance checks to 10 or 12 (as discussed above), and I'll go along with that.
 


That looks a good start.

Challenge Rating 2 seems too high for something that only does 1d8 damage. I'd think 1 would be generous. That might entail lowering the DCs to Reflex 12, Skill checks 15.

The current DCs work fine though.

The only other tweak I could think of is changing the "damage to any creature within 10 feet" to "damage to everything within a 10 foot radius spread."
 

It could do damage to objects, sure.

Don't forget the deafening effect when working out the CR, though. I could see CR 1, but I don't want to undervalue it. But I don't like having the Ref and Balance DCs so high for the half-speed movement for CR 2 or worse CR 1.
 


The Spot and Know. check DCs are ok, I think. I'd drop the Ref save to DC 10 and the Balance either to 10 or 12, as you prefer.
 

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