Cleon
Legend
If you're already moving at half-speed, you shouldn't have to Balance or make a Ref save (or Tumble, etc).
Problem with that, it means the explodestools are no threat to anyone moving at half speed (unless someone or something else sets them off). If you don't like the "auto-BOOM" approach of someone moving at normal speed, how about having two DCs to set them off, say DC18 Balance/Reflex for normal movement and DC10 Balance/Reflex for cautious movement?
I can go with combining all the explodestools in one 5 ft patch, but I inist that neighboring patches be set off by the first explosion and do independent damage.![]()
Damage from neighboring patches is already in the draft.
Speaking of which, didn't the original version have a 5' radius explosion? I prefer the 10' radius we're using in the current draft.