Cleon
Legend
I'm inclined to go with hazard as well. I'd be inclined to make the hazard an entire bed of the plants, though, not an individual plant. Doing 100+ saves in the river case is too many!
I'm inclined to make the sleeping effect just some kind of Ex ability rather than a poison, but I could be swayed.
We're agreed then! Shall we do the regular Amber Lotus first.
How about it's a "patch" occupying a 5 ft. square with 3d6 blossoms and 10 hit points (pretty close to total the average hit points of 3d6 one-HP plants).
Make them take half damage from weapons, like a Tiny swarm?
As for the "poison", a single save vs sleep extraordinary attack is OK by me.