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Special Conversion Thread: Sheens


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:lol:

Updated.

Here's an attempt to summarize what you guys came up with for the plasma shovel...

Plasma Shovel (Ex): Three times per day, an ore-recovery walker can vent superheated plasma from the tip of its digger arm in a 30-foot line. This deals 4d10 points of damage. A successful DC X Reflex save halves the damage. Creatures and materials with a hardness greater than 8 are immune to the plasma shovel's effects. The save DC is Constitution-based.
 


It occurs to me that the ore recovery walker should be a variant of the strong walker. Why? Two reasons:

1) Giving a 4d10 breath weapon to the piddly little walker would be weird, CR wise

2) Walkers are Small and weak, making them poor for carrying heavy loads. Like the metals and minerals recovered.
 




Sure!

Walker, Strong Variant: AC 0 (reinforced metallic foil + Dex); MV 12; HD 4+1; hp 36; THAC0 15; #AT 2; Dmg 1d6/1d6 (sampler arms); SA Electrical discharge; SD Grade 1 defensive field, immune to all mind-affecting spells, spells that affect life force, and psionics; SW Magic susceptibility; SZ M (4’ diameter); ML Champion (16); AL N; XP 975; Str 16, Dex 16, Con 16, Int 5, Wis 5 Cha 0.

It looks like we simply raise the HD, boost ability scores, increase speed, improve AC, and add a second sampler arm attack.
 

I'll let you do that. ;) Since the CR is probably a little higher, maybe make the electrical discharge a little more damaging? Say 3d4 or 2d6?
 

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