Shade
Monster Junkie
Updated.
In order to keep these on par with the imp and quasit, I'd suggest we drop the immunity to cold and electricity. Note that those immunities were granted to all "supenatural familiars", which theoretically included the imp and quasit, per the article.
Skills: 9 at 6 ranks
Quasit has Bluff, Hide, Knowledge (any one), Listen, Move Silently, Search, Spellcraft, Spot
Imp has Diplomacy, Hide, Knowledge (any one), Listen, Move Silently, Search, Spellcraft, Spot
Feats: 2
Although imps and quasits both have Weapon Finesse, a longsword cannot be used with the feat.
Advancement: 4–6 HD (Tiny) like imp and quasit?
In order to keep these on par with the imp and quasit, I'd suggest we drop the immunity to cold and electricity. Note that those immunities were granted to all "supenatural familiars", which theoretically included the imp and quasit, per the article.
Skills: 9 at 6 ranks
Quasit has Bluff, Hide, Knowledge (any one), Listen, Move Silently, Search, Spellcraft, Spot
Imp has Diplomacy, Hide, Knowledge (any one), Listen, Move Silently, Search, Spellcraft, Spot
Feats: 2
Although imps and quasits both have Weapon Finesse, a longsword cannot be used with the feat.
Advancement: 4–6 HD (Tiny) like imp and quasit?