Special Conversion Thread: Supernatural Familiars

Updated.

In order to keep these on par with the imp and quasit, I'd suggest we drop the immunity to cold and electricity. Note that those immunities were granted to all "supenatural familiars", which theoretically included the imp and quasit, per the article.

Skills: 9 at 6 ranks
Quasit has Bluff, Hide, Knowledge (any one), Listen, Move Silently, Search, Spellcraft, Spot
Imp has Diplomacy, Hide, Knowledge (any one), Listen, Move Silently, Search, Spellcraft, Spot

Feats: 2
Although imps and quasits both have Weapon Finesse, a longsword cannot be used with the feat.

Advancement: 4–6 HD (Tiny) like imp and quasit?
 

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Take all the skills, including both Bluff and Diplomacy, I guess.

Keep advancement the same, drop those immunities.

Not thinking of feats right at the moment, someone else can fill those in.
 

Since these fellows are lawful, let's skip Bluff. How about Sense Motive?

Since they most closely resemble archons, how about borrowing a couple of their common feats: Flyby Attack, Improved Initiative, Lightning Reflexes, Power Attack?
 






Galadur, Glissan
MOVE: 15./24.//18. (MC:A)
HIT DICE: 2+1
NO. OF ATTACKS: 2
DAMAGE/ATTACK: By weapon type
INTELLIGENCE: Very
ALIGNMENT: Neutral good
SIZE: S (2¼' tall)
LEVEL/X.P. VALUE: V / 305 + 3/hp

The glissi come from the planes of the Twin Paradises, Elysium, and the Happy Hunting Grounds. Their superiors nearly always send them to the material plane to be familiars; only rarely do they come to do anything else. Like a telperan, a glissan can polymorph itself into the shape of a human or demi-human child about seven years old. The glissan can also assume the shape of a songbird, a seagull, or a miniature unicorn (2’ high at the shoulder). As a unicorn it becomes AC 4, runs at 24", and strikes with horn and hooves for 1-4/1/1. Once per day, a glissan can cast a sleep spell. The spell affects a single creature, without restriction, including those of more than 4+4 HD, any undead, and certain other creatures specifically excluded from the effects of a normal sleep spell (see the spell description and the Monster Manual). Any target is allowed a saving throw; those who are normally subject to sleep spells save at -2.

Glissi are especially resistant (50%) to illusions, such as phantasmal force and related spells. Note that the illusion itself remains unaffected and may still be believed by others who fail to “see through it”. Glissi are absolutely and unswervingly committed to the cause of good, although those from the Twin Paradises or the Happy Hunting Grounds may have a lawful or chaotic bias. Glissi desire only peace, life, and happiness for all. They cannot commit evil acts.

Glissi are slim and delicate creatures with opalescent skin and large blue eyes. They have fine, silvery hair that forms a halo about their head, and a double pair of silver-white wings, shaped like a swallow’s.
 

Ok, we've got a lot of the common characteristics mapped out already. They get a single-creature enhanced sleep SLA -- do we want to do that, or convert to deep slumber perhaps?
 

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