Special Conversion Thread: Supernatural Familiars

I like "grounded". :)

Dowsizing the relative bits of a unicorn to Tiny (but not dropping Str below 10) for an alternate form yields...

Initiative: +6
Speed: 60 ft. (12 squares)
Armor Class: 18 (+2 size, +6 Dex), touch 18, flat-footed 12
Base Attack/Grapple: +3/-5
Attack: Horn +5 melee (1d3)
Full Attack: Horn +5 melee (1d3) and 2 hooves +0 melee (1)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: —
Saves: Fort +5, Ref +9
Abilities: Str 10, Dex 23, Con 15, Int 10, Wis 21, Cha 24

Does that look right?
 

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Sounds good to me. These are going to be lots of work just for familiars. ;) Thoughts about the ? in Peaceful Repose?
 



That sounds about right.

Updated.

Change any of the feats, skills, or armaments carried over from the telperan?

Also, I think we should drop the nearly-worthless spell resistance. Neither imps nor quasits possess it, and they'll gain it if they become familiars anyway.
 

Dropping SR is ok by me.

Why don't we change the lonsword to a shortsword and swap Flyby Attack for Weapon Finesse? Then maybe swap Imp Init for Negotiator or something to play up the "prefer diplomacy" bit?
 

Yeah, good idea. How about Dex 17, like both the glissan and unicorn, for simplicity's sake?

I'd prefer Dex 19 so it gets an AC two points worse in unicorn form than in its regular form, like the original's AC2 -> AC4.

Thoughts about the ? in Peaceful Repose?

As for the "?" about the duration of Peaceful Repose, a caster level 3 sleep spell lasts 3 minutes, which seems about right.

Although the proposed 1d4 minutes is fine by me if the consensus prefers something random.
 

That sounds about right.

Updated.

Change any of the feats, skills, or armaments carried over from the telperan?

Also, I think we should drop the nearly-worthless spell resistance. Neither imps nor quasits possess it, and they'll gain it if they become familiars anyway.

Funny, I'd never noticed the 3E versions of the fiendish familiars have lost their resistance to magic.

Anyhow, I'd rather keep the spell resistance. 25% magic resistance is nothing to be sneered at, and it gets 50% against illusions. The 3E equivalent is SR16 (21 versus illusions), which is pretty meaty for such a low HD creature!
 

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