Cleon
Legend
Sickened followed by fatigue sounds good.
Do we want to include the extra effect if the target's already inebriated?
If it renders them comatose then I guess nauseated followed by unconscious is the best fit.
For the Tiny lion, downsizing will make its scores quite similar to a cat. Shall we just say "treat as a cat, but it gains improved grab, pounce, and rake for damage equal to its claws"?
Hmm, let's see:
Tiny Lion #1
Init: +6
Speed: 40 ft.
AC: 19 (+2 size, +6 Dex, +1 natural), touch 18, flat-footed 13
Attacks: Claw 1+Str, Bite 1d3+half Str
SA: Pounce, improved grab, rake (1+half Str)
SQ: Low-light vision, scent
Abilities: Str 5, Dex 23, Con 15, Int 2, Wis 12, Cha 6
Racial Skill bonuses: +4 Balance, Hide & Move Silently, +12 Hide in tall grass & undergrowth.
That's assuming we just reverse-engineer the size advancements. I'd rather keep the lion's Dex unchanged, thus:
Tiny Lion #2
Init: +3
Speed: 40 ft.
AC: 16 (+2 size, +3 Dex, +1 natural), touch 15, flat-footed 13
Attacks: Claw 1+Str, Bite 1d3+half Str
SA: Pounce, improved grab, rake (1+half Str)
SQ: Low-light vision, scent
Abilities: Str 5, Dex 17, Con 9, Int 2, Wis 12, Cha 6
Racial Skill bonuses: +4 Balance, Hide & Move Silently, +12 Hide in tall grass & undergrowth.
That's got a fair few differences to a Cat:
Cat
Init: +2
Speed: 30 ft.
AC: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Attacks: Claw 1+Str, Bite 1d3+half Str
SA: —
SQ: Low-light vision, scent
Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7
Racial Skill bonuses: +4 Climb, Hide & Move Silently; +8 Balance & Jump; +8 Hide in tall grass & undergrowth.
The micro-lion's got better Dex, faster speed, +1 natural armour, improved grab, rake & pounce and a better Hide bonus in undergrowth, but has worse (or no) racial bonuses in Climb, Balance & Jump.
I think that's enough of a difference to merit putting in a mini-entry for the Tiny Lion's stats like we did with the Tiny Unicorn. I'd use the lower Dex version (Tiny Lion #2), except give it the same physical stats as the Baltir (presumably Str 10, Dex 17, Con 10) so its claws & fang are worth something damage-wise and it doesn't get a Con penalty.